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How do you go about creating an adventure?
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<blockquote data-quote="Psion" data-source="post: 1096339" data-attributes="member: 172"><p>Generally, somewhere in between.</p><p></p><p>Usually, it's not worth all my time to write out everything nice and neat like a published adventure. Further, my adventures are too random to write out "plots" or fixed events. I do generally try to have the basic background facts, events I want to occur during the adventure (otherwise I typically forget...), stat blocks for important combat encounters and NPCs (minor NPCs I just wing), and suchnot.</p><p></p><p></p><p>As far as conceiving adventures, usually I start with major NPCs and power groups and consider their MO, resources, and goals and try to figure out things they are doing that would be cool for the players to trip upon/get entangled with, and then work in plot leaders and events. As locations for adventures become obvious, I work those out, usually vaugely on paper.</p><p></p><p>Putting things on paper takes time. I usually only put stuff on paper if I really need to refer to it during the game (combat stats for someone I know will be getting into combat) or I think I will need it later. Things like room descriptions I can ad hoc and rarely need later.</p></blockquote><p></p>
[QUOTE="Psion, post: 1096339, member: 172"] Generally, somewhere in between. Usually, it's not worth all my time to write out everything nice and neat like a published adventure. Further, my adventures are too random to write out "plots" or fixed events. I do generally try to have the basic background facts, events I want to occur during the adventure (otherwise I typically forget...), stat blocks for important combat encounters and NPCs (minor NPCs I just wing), and suchnot. As far as conceiving adventures, usually I start with major NPCs and power groups and consider their MO, resources, and goals and try to figure out things they are doing that would be cool for the players to trip upon/get entangled with, and then work in plot leaders and events. As locations for adventures become obvious, I work those out, usually vaugely on paper. Putting things on paper takes time. I usually only put stuff on paper if I really need to refer to it during the game (combat stats for someone I know will be getting into combat) or I think I will need it later. Things like room descriptions I can ad hoc and rarely need later. [/QUOTE]
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