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How do you go about making your own world?
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<blockquote data-quote="Thyrkill" data-source="post: 3064561" data-attributes="member: 2289"><p>Hi,</p><p></p><p>I am a frequent reader on these forums but do not post much. But I have hit a place in my DMing life that has me asking for help. And what better place to turn...</p><p></p><p>I have been running several campaigns off and on since 3e came out, and they have always been in a published setting (FR almost exclusively). And though I enjoy the published material, I feel as though there is something missing from my game. I have agonized over whether I am suffering from 3.5 burn-out, or if there is a "better" system out there. I have pondered the age old question: Do my players suck or is it me? And I have realized that I am not putting enough of my own ideas and imagination into the games. In a sense, I have used published settings and adventures as a crutch, and have consequently lost some of my love for the game.</p><p></p><p>With this said, I want to try my hand at creating my own world and putting some life back into my game and my Dming. Trouble is, where do I start? How do you create a world? Do you start small and work outwards or do you create the Grand Design first and then work inwards? If anyone is willing to part with their thoughts, ideas, and wisdom, I would be incredibly greatful.</p><p></p><p>Thanks very much,</p><p>Matt</p></blockquote><p></p>
[QUOTE="Thyrkill, post: 3064561, member: 2289"] Hi, I am a frequent reader on these forums but do not post much. But I have hit a place in my DMing life that has me asking for help. And what better place to turn... I have been running several campaigns off and on since 3e came out, and they have always been in a published setting (FR almost exclusively). And though I enjoy the published material, I feel as though there is something missing from my game. I have agonized over whether I am suffering from 3.5 burn-out, or if there is a "better" system out there. I have pondered the age old question: Do my players suck or is it me? And I have realized that I am not putting enough of my own ideas and imagination into the games. In a sense, I have used published settings and adventures as a crutch, and have consequently lost some of my love for the game. With this said, I want to try my hand at creating my own world and putting some life back into my game and my Dming. Trouble is, where do I start? How do you create a world? Do you start small and work outwards or do you create the Grand Design first and then work inwards? If anyone is willing to part with their thoughts, ideas, and wisdom, I would be incredibly greatful. Thanks very much, Matt [/QUOTE]
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