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How do you go about making your own world?
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<blockquote data-quote="Gold Roger" data-source="post: 3065071" data-attributes="member: 33904"><p>Inside out and piece by piece, slowly, over the course of the campaign and hugely influenced by what the PC's are and open for player input.</p><p></p><p>This current campaign started out with just a dungeon and its background. I've worked out the basics of the realm the PC's life in (the Bismarches, a confederation of 7 small to very small kingdoms) and then, when the party makeup changed of their elvish homecity (Within a ) together with the PC's. More stuff was added based on modules I plan to use and on some ideas of my own.</p><p></p><p>This is an overview of the temporary endproduct:</p><p></p><p>Once there was the kingdom of Bis. To the south, west and North it was bordered by the ocean, with a group of island further to the south populated by the Äkin, a human people of pseudo-egypt/viking slavers and pirates. To the east the kingdom of Bis was bordered by a long chain of mountains only called "The Wall". Behind "The Wall" where "The Untamed Lands" populated by terrible beasts, humanoids and the likes.</p><p></p><p>For a long time Bis had to fear nothing but the occasional scirmish with Äkin and humanoid, while trade to the West and North flourished. But a few hundred years ago a Dark overlord rose in "The Untamed Lands". This Overlord set his eyes on Bis and his hordes sweped across "The Wall". He almost succeeded in destroying the kingdom, but when he led the most powerfull of his forces against the capital, the greatest mages and priests wrought a great spell spell of stasis that enveloped the whole battle of epic scope. With one strike the greatest heroes and villains of their time and lands where forever removed from the picture and the frozen battle can still be seen from highest hills that once sorrounded the old capital.</p><p></p><p>The remains of the kingdom fell to chaos. Over time seven small kingdoms emerged from the ruins, broken up by areas still held by remains of the overlords hordes. The remaining elves of the realm, who have lost more of their numbers than any other race, secluded themself to one small enclave to the southeasternmost end of the former kingdom. "The Wall" is almost completely populated by goblinoids. The landscape is dotted by old strongholds of the Overlord and lost keeps from the old kingdom. All in all, it's a perfect time to be an adventurer.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3065071, member: 33904"] Inside out and piece by piece, slowly, over the course of the campaign and hugely influenced by what the PC's are and open for player input. This current campaign started out with just a dungeon and its background. I've worked out the basics of the realm the PC's life in (the Bismarches, a confederation of 7 small to very small kingdoms) and then, when the party makeup changed of their elvish homecity (Within a ) together with the PC's. More stuff was added based on modules I plan to use and on some ideas of my own. This is an overview of the temporary endproduct: Once there was the kingdom of Bis. To the south, west and North it was bordered by the ocean, with a group of island further to the south populated by the Äkin, a human people of pseudo-egypt/viking slavers and pirates. To the east the kingdom of Bis was bordered by a long chain of mountains only called "The Wall". Behind "The Wall" where "The Untamed Lands" populated by terrible beasts, humanoids and the likes. For a long time Bis had to fear nothing but the occasional scirmish with Äkin and humanoid, while trade to the West and North flourished. But a few hundred years ago a Dark overlord rose in "The Untamed Lands". This Overlord set his eyes on Bis and his hordes sweped across "The Wall". He almost succeeded in destroying the kingdom, but when he led the most powerfull of his forces against the capital, the greatest mages and priests wrought a great spell spell of stasis that enveloped the whole battle of epic scope. With one strike the greatest heroes and villains of their time and lands where forever removed from the picture and the frozen battle can still be seen from highest hills that once sorrounded the old capital. The remains of the kingdom fell to chaos. Over time seven small kingdoms emerged from the ruins, broken up by areas still held by remains of the overlords hordes. The remaining elves of the realm, who have lost more of their numbers than any other race, secluded themself to one small enclave to the southeasternmost end of the former kingdom. "The Wall" is almost completely populated by goblinoids. The landscape is dotted by old strongholds of the Overlord and lost keeps from the old kingdom. All in all, it's a perfect time to be an adventurer. [/QUOTE]
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