Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you go about making your own world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3065474" data-attributes="member: 11760"><p>One of the simpler (and most fun) aspects of world-building seems to get lost nowadays: Pick up the Monster Manual and pick which monsters you want to be part of the initial campaign area. If you know, for instance, that there are no orcs around, but there are goblins and kobolds (one of my decisions), you instantly start coming up with ideas. Likewise, knowing that humans, gnomes and dwarves are the only player races in the initial area also helps shape what the setting looks like.</p><p></p><p>The world already has enough kitchen sink settings -- go for one where you keep the stuff that YOU like the most and dump the stuff you don't. The setting will immediately start to look the way you want it to, and when you start extrapolating what the world is like based on those decisions, it'll instantly look different from the more "cosmopolitan" settings out there.</p><p></p><p>And limiting the monsters doesn't mean removing them from the setting; this is just the "local area." You can always have monsters come in from the edges of the map if you decide you have a really good idea on how to use a stone giant, or whatever.</p><p></p><p>Repeat with classes and planes. I dropped monks and all planes but the Plane of Shadow and Plane of Mirrors until a big world-changing thing happens in the campaign setting.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3065474, member: 11760"] One of the simpler (and most fun) aspects of world-building seems to get lost nowadays: Pick up the Monster Manual and pick which monsters you want to be part of the initial campaign area. If you know, for instance, that there are no orcs around, but there are goblins and kobolds (one of my decisions), you instantly start coming up with ideas. Likewise, knowing that humans, gnomes and dwarves are the only player races in the initial area also helps shape what the setting looks like. The world already has enough kitchen sink settings -- go for one where you keep the stuff that YOU like the most and dump the stuff you don't. The setting will immediately start to look the way you want it to, and when you start extrapolating what the world is like based on those decisions, it'll instantly look different from the more "cosmopolitan" settings out there. And limiting the monsters doesn't mean removing them from the setting; this is just the "local area." You can always have monsters come in from the edges of the map if you decide you have a really good idea on how to use a stone giant, or whatever. Repeat with classes and planes. I dropped monks and all planes but the Plane of Shadow and Plane of Mirrors until a big world-changing thing happens in the campaign setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you go about making your own world?
Top