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How do you go about making your own world?
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<blockquote data-quote="Elfdart" data-source="post: 3066173" data-attributes="member: 31475"><p>Why bother with building a world? Instead, you might want to just build a country -a small country. Something the size of Ireland or Sicily. This should make things fairly easy on several counts:</p><p></p><p>The climate and ecology would be more or less the same. </p><p></p><p>You don't have to worry about creating a bunch of races, ethnic groups, languages, currencies, religions, etc. One, two, maybe three of each will do. </p><p></p><p>One map on one 8 x 11 page will be easier to handle while still showing good detail. </p><p></p><p>You can chuck 90-plus percent of the monsters in the Monster Manual and similar books. </p><p></p><p>The PCs will have an easier time becoming familiar with the country and the others who live there. </p><p></p><p>You can either make a larger region later (and just mark off other parts of the world with ovals marked "rest of continent", "tropical islands", "ice caps" or whatever; OR you can take your little island and plug it into an existing campaign without any real trouble.</p><p></p><p>I think simplifying things helps a lot. </p><p></p><p>One more thing that's fairly simple, but can add a little something to your campaign:</p><p></p><p>The whole elf/dwarf/Norse template has been done to death. However, not that many people want to abandon quasi-medieval European settings entirely. So I made my island campaign very much like medieval Sicily and Valencia and gave it a decidedly Mediterranean feel. There are still knights, mercenaries, priests, thieves, minstrels, and a few followers of the Old Faith, but the look is different. Just reading through Italian and Spanish folklore and history was worth it. </p><p></p><p>I guess what I'm getting at is that you don't need to create a new world when a new island will do. You also don't need to abandon the feel of the game -just alter course a few degrees.</p></blockquote><p></p>
[QUOTE="Elfdart, post: 3066173, member: 31475"] Why bother with building a world? Instead, you might want to just build a country -a small country. Something the size of Ireland or Sicily. This should make things fairly easy on several counts: The climate and ecology would be more or less the same. You don't have to worry about creating a bunch of races, ethnic groups, languages, currencies, religions, etc. One, two, maybe three of each will do. One map on one 8 x 11 page will be easier to handle while still showing good detail. You can chuck 90-plus percent of the monsters in the Monster Manual and similar books. The PCs will have an easier time becoming familiar with the country and the others who live there. You can either make a larger region later (and just mark off other parts of the world with ovals marked "rest of continent", "tropical islands", "ice caps" or whatever; OR you can take your little island and plug it into an existing campaign without any real trouble. I think simplifying things helps a lot. One more thing that's fairly simple, but can add a little something to your campaign: The whole elf/dwarf/Norse template has been done to death. However, not that many people want to abandon quasi-medieval European settings entirely. So I made my island campaign very much like medieval Sicily and Valencia and gave it a decidedly Mediterranean feel. There are still knights, mercenaries, priests, thieves, minstrels, and a few followers of the Old Faith, but the look is different. Just reading through Italian and Spanish folklore and history was worth it. I guess what I'm getting at is that you don't need to create a new world when a new island will do. You also don't need to abandon the feel of the game -just alter course a few degrees. [/QUOTE]
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