Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you guys do Hps? And why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drawmack" data-source="post: 812148" data-attributes="member: 4981"><p>I voted other. At each level I allow the players to choose. They can either baseline (hd/2) or roll the bones. If they roll the die they are stuck with whatever they get.</p><p></p><p></p><p>No and everyone (except classes with bonus feats) get the same exact feat progressions. Those with bonus feats that progression is taken into account when balancing the classes. For example who would take fighter if every other level he got to roll d% and if it was over 50 could take a feat, but if under 50 sorry.</p><p></p><p></p><p>Again this is a balancing factor of the class. Some classes spend more time learning and honing skills then other classes, therefor those classes get more skill points. For example who would take rogue if you got 1d8 skill points per level instead of 8 skill points per level.</p><p></p><p></p><p>That's just silly. </p><p></p><p></p><p>You are wrong the feats are the meat of the fighter, just like the class abilities are the meat of every class. The fighter gets a d10 every level. Thats an average of 5hp/level at 20th level that's an average of 100 + con bonus * 20 hp. On top of that when you increase your con you get the hp retroactivly. This means that a fighter with even 12 starting con can have a con of (12 + 20/4) 17 = and average of 100 + 60 = 160 hit points. A rogue doesn't get to apply int increases to skills retroactivly. On top of this the fighter can take feats to improve hit points even more.</p><p></p><p>Here is a break down of the arverage hit points for someone with 12 con at 20th level.</p><p>Barbarian 6.5*20 + 20 = 150</p><p>Fighter, Paladin, Ranger 5.5 * 20 + 20 = 130</p><p>Cleric, Druid, Monk 4.5*20 + 20 = 110</p><p>Bard, Rogue 3.5*20 + 20 = 90</p><p>Sorcerer, Wizard 2.5 * 20 + 20 = 70</p><p></p><p>Taking the average hit points and looking at the martialness of the class the only class that seems a bit off is the fighter. But remember that a fighter gets 11 bonus feats. This makes the fighter one of, if not the, most customizable classes. You've got to pay for that somewhere.</p><p></p><p>There is an optional rule in the core rulebooks for baselinning hit points. hd/2 + con every level. If you don't like rolling just use that.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 812148, member: 4981"] I voted other. At each level I allow the players to choose. They can either baseline (hd/2) or roll the bones. If they roll the die they are stuck with whatever they get. No and everyone (except classes with bonus feats) get the same exact feat progressions. Those with bonus feats that progression is taken into account when balancing the classes. For example who would take fighter if every other level he got to roll d% and if it was over 50 could take a feat, but if under 50 sorry. Again this is a balancing factor of the class. Some classes spend more time learning and honing skills then other classes, therefor those classes get more skill points. For example who would take rogue if you got 1d8 skill points per level instead of 8 skill points per level. That's just silly. You are wrong the feats are the meat of the fighter, just like the class abilities are the meat of every class. The fighter gets a d10 every level. Thats an average of 5hp/level at 20th level that's an average of 100 + con bonus * 20 hp. On top of that when you increase your con you get the hp retroactivly. This means that a fighter with even 12 starting con can have a con of (12 + 20/4) 17 = and average of 100 + 60 = 160 hit points. A rogue doesn't get to apply int increases to skills retroactivly. On top of this the fighter can take feats to improve hit points even more. Here is a break down of the arverage hit points for someone with 12 con at 20th level. Barbarian 6.5*20 + 20 = 150 Fighter, Paladin, Ranger 5.5 * 20 + 20 = 130 Cleric, Druid, Monk 4.5*20 + 20 = 110 Bard, Rogue 3.5*20 + 20 = 90 Sorcerer, Wizard 2.5 * 20 + 20 = 70 Taking the average hit points and looking at the martialness of the class the only class that seems a bit off is the fighter. But remember that a fighter gets 11 bonus feats. This makes the fighter one of, if not the, most customizable classes. You've got to pay for that somewhere. There is an optional rule in the core rulebooks for baselinning hit points. hd/2 + con every level. If you don't like rolling just use that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you guys do Hps? And why?
Top