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How do you guys do Hps? And why?
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<blockquote data-quote="Simulacrum" data-source="post: 814279" data-attributes="member: 7749"><p>I'm all for the avarage hitpoints system. Why?</p><p></p><p>Most people (especialy the younger gamers) dont notice that the whole game is build around the fact that balance comes through avarage scores and a certain maximum of shifting possibilities.</p><p></p><p>You can believe me when I tell you from my experience that D&D as it is now, only works out well when you accept this fact.</p><p>Hit points are a VERY essential part in good balace and realism. There is no reason for dice rolling including the option for re-rolling and because its delusion in the end. throw the same dice 20 times works out in an avarage result anyway, fudging (re-rolling) the dice isnt the way to go really. In fact it would be way more straight to take maximum hit point then. I think the fact that players get the first hit die FULL is a big bonus allready as it gives you the hitpoints for two levels in one.</p><p>I mean where is the point in complaining throwing a 10 in level 2 and throwing a 1 in the next level??? It works out in AVERAGE and everyone can be happy ith it. Thats why true players have the courage and integrity to take avarage from the start </p><p></p><p>I'm a proud avarage hitpoint player and 32 pointbuy system fan.</p><p>Ok I stop preaching now.......<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Simulacrum, post: 814279, member: 7749"] I'm all for the avarage hitpoints system. Why? Most people (especialy the younger gamers) dont notice that the whole game is build around the fact that balance comes through avarage scores and a certain maximum of shifting possibilities. You can believe me when I tell you from my experience that D&D as it is now, only works out well when you accept this fact. Hit points are a VERY essential part in good balace and realism. There is no reason for dice rolling including the option for re-rolling and because its delusion in the end. throw the same dice 20 times works out in an avarage result anyway, fudging (re-rolling) the dice isnt the way to go really. In fact it would be way more straight to take maximum hit point then. I think the fact that players get the first hit die FULL is a big bonus allready as it gives you the hitpoints for two levels in one. I mean where is the point in complaining throwing a 10 in level 2 and throwing a 1 in the next level??? It works out in AVERAGE and everyone can be happy ith it. Thats why true players have the courage and integrity to take avarage from the start I'm a proud avarage hitpoint player and 32 pointbuy system fan. Ok I stop preaching now.......;) :p :D :cool: [/QUOTE]
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How do you guys do Hps? And why?
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