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General Tabletop Discussion
*Pathfinder & Starfinder
How do you guys do Hps? And why?
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<blockquote data-quote="seasong" data-source="post: 834998" data-attributes="member: 5137"><p>Ability score point system: I put up a few of them <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=43979" target="_blank">here</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I'm not sure I'd call them "very good", though - more just playing around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Hit points: How many house ruled versions of this have I done? Too many! I don't like rolling for hit points. Partially this is because any time I've been a player, the group can count on me to soak up all the bad luck rolls for them. Partially it's just because hit points mean so much to the character; I'd rather roll ability scores than hit points, you know?</p><p></p><p>In general, I think maximum hit points is the way to go. Statistically, in terms of the damage monsters typically dish out at any given CR, the difference between 2.5 and 4 is not meaningful for the wizard/sorcerer (he dies in 1-2 blows either way), and it gives d8 and d10 classes a reasonable boost to survival.</p><p></p><p>Rogues and other d6 creatures lose out in comparison to the fighter, but 3.5 to 6 can spell the difference between biting it like a wizard/sorcerer or surviving an extra blow or two.</p><p></p><p>For monsters and NPCs, I would use 1/2 HD +1 for most, and max HD for the PC-equivalent, "special" monsters and NPCs. To represent a runt of the litter, I might go with 1/3 HD (rounded up).</p><p></p><p>Max HPs are just part and parcel to their heroic aspect.</p></blockquote><p></p>
[QUOTE="seasong, post: 834998, member: 5137"] Ability score point system: I put up a few of them [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=43979]here[/URL] :). I'm not sure I'd call them "very good", though - more just playing around :). Hit points: How many house ruled versions of this have I done? Too many! I don't like rolling for hit points. Partially this is because any time I've been a player, the group can count on me to soak up all the bad luck rolls for them. Partially it's just because hit points mean so much to the character; I'd rather roll ability scores than hit points, you know? In general, I think maximum hit points is the way to go. Statistically, in terms of the damage monsters typically dish out at any given CR, the difference between 2.5 and 4 is not meaningful for the wizard/sorcerer (he dies in 1-2 blows either way), and it gives d8 and d10 classes a reasonable boost to survival. Rogues and other d6 creatures lose out in comparison to the fighter, but 3.5 to 6 can spell the difference between biting it like a wizard/sorcerer or surviving an extra blow or two. For monsters and NPCs, I would use 1/2 HD +1 for most, and max HD for the PC-equivalent, "special" monsters and NPCs. To represent a runt of the litter, I might go with 1/3 HD (rounded up). Max HPs are just part and parcel to their heroic aspect. [/QUOTE]
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How do you guys do Hps? And why?
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