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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you guys handle pricing one shot magic items?
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<blockquote data-quote="Gwarok" data-source="post: 7279408" data-attributes="member: 12249"><p>I'm sure we're all familiar with the listed pricing and suggestions and this has probably been discussed at length, but I'm trying to find something that makes a bit more sense regarding making/purchasing/selling some one shot magic items. </p><p></p><p>Namely, the prices listed for purchasing them seem to be:</p><p></p><p>Uncommon - Up to 500gp</p><p>Rare - Up to 5000gp</p><p>Very Rare - 5000gp to 50,000gp</p><p>Legendary - 50,000gp to 500,00gp</p><p></p><p>But the pricing for making them is the upper end for each category as follows:</p><p></p><p>Uncommon - Minimum 500gp</p><p>Rare - Minimum 5,000gp</p><p>Very Rare - Minimum 50,000gp</p><p>Legendary - Minimum 500,000gp</p><p></p><p>Which makes it seem like buying them is cheaper than making them, which has all sorts of logical flaws. But then it states that making scrolls and such we are to consider valuing them at half the normal rate for items, which seems crazy to me. Crafting items happens at a mere 25gp per day, so a potion of speed, very rare, at half of 50kgp put it at 25kgp, which is 1000 days to make, almost 3 years. For a one shot item. Is there a more fleshed out system for this? </p><p></p><p>Reason I'm asking is because I have players that want to do this. Not to craft themselves Staves of the Magi or anything, but making potions and such, wants to use his herbalism and alchemy and magic skills to help things out, make the occasional scroll with off brand spells he wouldn't normally memorize, which is only natural because why invest in those skills if you can't use them? And since I like to encourage players taking skills other than the purely functional like Athletics, Perception, Stealth, I want to give them a little encouragement along those lines.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7279408, member: 12249"] I'm sure we're all familiar with the listed pricing and suggestions and this has probably been discussed at length, but I'm trying to find something that makes a bit more sense regarding making/purchasing/selling some one shot magic items. Namely, the prices listed for purchasing them seem to be: Uncommon - Up to 500gp Rare - Up to 5000gp Very Rare - 5000gp to 50,000gp Legendary - 50,000gp to 500,00gp But the pricing for making them is the upper end for each category as follows: Uncommon - Minimum 500gp Rare - Minimum 5,000gp Very Rare - Minimum 50,000gp Legendary - Minimum 500,000gp Which makes it seem like buying them is cheaper than making them, which has all sorts of logical flaws. But then it states that making scrolls and such we are to consider valuing them at half the normal rate for items, which seems crazy to me. Crafting items happens at a mere 25gp per day, so a potion of speed, very rare, at half of 50kgp put it at 25kgp, which is 1000 days to make, almost 3 years. For a one shot item. Is there a more fleshed out system for this? Reason I'm asking is because I have players that want to do this. Not to craft themselves Staves of the Magi or anything, but making potions and such, wants to use his herbalism and alchemy and magic skills to help things out, make the occasional scroll with off brand spells he wouldn't normally memorize, which is only natural because why invest in those skills if you can't use them? And since I like to encourage players taking skills other than the purely functional like Athletics, Perception, Stealth, I want to give them a little encouragement along those lines. [/QUOTE]
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