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How do you guys handle Snese Motive?
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<blockquote data-quote="Vegepygmy" data-source="post: 4587660" data-attributes="member: 40109"><p>I disagree with this statement. The rules do not call for an opposed check "every time an NPC lies." The rules call for an opposed check when an NPC uses the Bluff skill, but not every lie calls for a Bluff check.</p><p> </p><p>I don't recall the source, but someone once explained things very well, and I saved a copy. Here it is:</p><p> </p><p><span style="color: white">"</span><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">A lie is a simple misrepresentation of the facts. For example, if a suspect tells you she was in Chicago on the day of the crime, when in fact she wasn't, that's a lie. If a client tells you she'll pay $10,000 for the job when she really intends to stiff you, that's a lie too. Body language and attitude are part of such communication, but not necessarily the major part. A lie may be very sophisticated and well thought-out, and it is intended to deceive someone at least until evidence to the contrary is discovered.</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 10px">"A bluff, on the other hand, is a quick prevarication intended to distract, confuse, or mislead someone—generally only for the short term. It is intended to momentarily deter an action or decision, not to withstand long-term or careful scrutiny. You bluff your way past a security guard by flashing your video club card as though it were a press pass and acting like you know what you're doing. You bluff your way out of a brawl by acting like you're tougher than the 250-pound biker who's challenging you. Bluffs depend almost completely on attitude and body language. They may or may not involve actual lies, but if they do, those lies usually aren't very sophisticated and aren't intended to deceive the target for more than a few moments.</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white">"The first usage of the Sense Motive skill mentioned above [opposing a Bluff check] allows you to see through a bluff with a successful check, but it doesn't help you determine whether any given statement is a lie. From a purely mechanical standpoint, an NPC should not have to make a Bluff check every time she utters a lie. And if no Bluff check is required, there's nothing for the Sense Motive check to oppose.</span></span></span></span></p><p> </p><p style="text-align: left"><span style="font-size: 10px"><span style="color: white">"The second function of the Sense Motive skill is to determine the general trustworthiness of a character. When the skill is used this way, a successful check might reveal that your suspect is highly…well, suspicious, and that she might tend to lie to you. But that doesn't tell you which, if any, of her statements are actually untrue. In fact, an NPC can be highly untrustworthy even if she doesn't happen to be telling any lies at the moment. Again from a mechanical standpoint, this usage of Sense Motive requires a whole minute to use, so it can't be applied to a single statement."</span> </span></p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4587660, member: 40109"] I disagree with this statement. The rules do not call for an opposed check "every time an NPC lies." The rules call for an opposed check when an NPC uses the Bluff skill, but not every lie calls for a Bluff check. I don't recall the source, but someone once explained things very well, and I saved a copy. Here it is: [COLOR=white]"[/COLOR][FONT=Times New Roman][COLOR=white][FONT=Verdana][SIZE=2]A lie is a simple misrepresentation of the facts. For example, if a suspect tells you she was in Chicago on the day of the crime, when in fact she wasn't, that's a lie. If a client tells you she'll pay $10,000 for the job when she really intends to stiff you, that's a lie too. Body language and attitude are part of such communication, but not necessarily the major part. A lie may be very sophisticated and well thought-out, and it is intended to deceive someone at least until evidence to the contrary is discovered.[/SIZE][/FONT][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][FONT=Verdana][SIZE=2]"A bluff, on the other hand, is a quick prevarication intended to distract, confuse, or mislead someone—generally only for the short term. It is intended to momentarily deter an action or decision, not to withstand long-term or careful scrutiny. You bluff your way past a security guard by flashing your video club card as though it were a press pass and acting like you know what you're doing. You bluff your way out of a brawl by acting like you're tougher than the 250-pound biker who's challenging you. Bluffs depend almost completely on attitude and body language. They may or may not involve actual lies, but if they do, those lies usually aren't very sophisticated and aren't intended to deceive the target for more than a few moments.[/SIZE][/FONT][/COLOR][/FONT] [FONT=Times New Roman][FONT=Verdana][SIZE=2][COLOR=white]"The first usage of the Sense Motive skill mentioned above [opposing a Bluff check] allows you to see through a bluff with a successful check, but it doesn't help you determine whether any given statement is a lie. From a purely mechanical standpoint, an NPC should not have to make a Bluff check every time she utters a lie. And if no Bluff check is required, there's nothing for the Sense Motive check to oppose.[/COLOR][/SIZE][/FONT][/FONT] [LEFT][SIZE=2][COLOR=white]"The second function of the Sense Motive skill is to determine the general trustworthiness of a character. When the skill is used this way, a successful check might reveal that your suspect is highly…well, suspicious, and that she might tend to lie to you. But that doesn't tell you which, if any, of her statements are actually untrue. In fact, an NPC can be highly untrustworthy even if she doesn't happen to be telling any lies at the moment. Again from a mechanical standpoint, this usage of Sense Motive requires a whole minute to use, so it can't be applied to a single statement."[/COLOR] [/SIZE][/LEFT] [/QUOTE]
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