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How do you guys handle Snese Motive?
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<blockquote data-quote="Vegepygmy" data-source="post: 4597033" data-attributes="member: 40109"><p>Okay, the first thing you should do is consider multiclassing. But I'm sure you don't want to give up any "paladin power" to do so, so you won't. Then you'll complain that he's not "decently skilled." Boo hoo.</p><p> </p><p>Wrong. The DC to Appraise a dagger (common or well-known object) is 12. Since you're unlikely to ever need to Appraise a dagger while in combat, you're going to take 10 on the check, and <em>automatically</em> get an 18.</p><p> </p><p>Can't automatically climb an unknotted rope hanging in midair <em>while being threatened or distracted</em> (only 95% of the time). Yeah, I'm not seeing a problem here.</p><p> </p><p>Oh, BS! Listen +10 is good enough to conceivably hear "an owl gliding in for a kill."</p><p> </p><p>Again, BS. Spot +10 is good enough to notice an <em>invisible</em> opponent.</p><p> </p><p>Perhaps not if he's being chased by a tribe of bloodthirsty orcs or something, but under normal (take 10) circumstances...yes, it's plenty high enough to automatically keep from getting lost.</p><p> </p><p>How do you figure? Those skills look quite decent to me for a 20th-level paladin (who isn't supposed to be particularly skilled at most of them in the first place).</p><p> </p><p>Maybe the problem is what you <em>think</em> a 20th-level seasoned adventurer's power level should be.</p><p> </p><p>Actually, he does do them quite well. He doesn't do them as well as a 20th-level character who <em>actually focused</em> on being a skill monkey instead of a holy warrior, but compared to <em>other holy warriors,</em> he's quite skilled.</p><p> </p><p>Because you didn't spend even a single skill point on Sense Motive! Duh.</p><p> </p><p>I find your conclusion to be unsupported by the evidence.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4597033, member: 40109"] Okay, the first thing you should do is consider multiclassing. But I'm sure you don't want to give up any "paladin power" to do so, so you won't. Then you'll complain that he's not "decently skilled." Boo hoo. Wrong. The DC to Appraise a dagger (common or well-known object) is 12. Since you're unlikely to ever need to Appraise a dagger while in combat, you're going to take 10 on the check, and [I]automatically[/I] get an 18. Can't automatically climb an unknotted rope hanging in midair [I]while being threatened or distracted[/I] (only 95% of the time). Yeah, I'm not seeing a problem here. Oh, BS! Listen +10 is good enough to conceivably hear "an owl gliding in for a kill." Again, BS. Spot +10 is good enough to notice an [I]invisible[/I] opponent. Perhaps not if he's being chased by a tribe of bloodthirsty orcs or something, but under normal (take 10) circumstances...yes, it's plenty high enough to automatically keep from getting lost. How do you figure? Those skills look quite decent to me for a 20th-level paladin (who isn't supposed to be particularly skilled at most of them in the first place). Maybe the problem is what you [I]think[/I] a 20th-level seasoned adventurer's power level should be. Actually, he does do them quite well. He doesn't do them as well as a 20th-level character who [I]actually focused[/I] on being a skill monkey instead of a holy warrior, but compared to [I]other holy warriors,[/I] he's quite skilled. Because you didn't spend even a single skill point on Sense Motive! Duh. I find your conclusion to be unsupported by the evidence. [/QUOTE]
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How do you guys handle Snese Motive?
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