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How do you guys handle Snese Motive?
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<blockquote data-quote="irdeggman" data-source="post: 4602578" data-attributes="member: 16285"><p>Then start inserting the "time" requirement.</p><p></p><p>In order to do a bluff that is misleading requires interaction and is always a full-round action. So the check is actually to cover the majority of a normal conversation - or at least a good hunk of it in D&D time. Therefore the check is made once and covers the entire conversation, not each individual part of it. One Bluff - one Sense Motive and go from there.</p><p></p><p>The other thing is when the player asks for a Sense Motive check simply tell him he detects nothing "wrong" without a roll. Sense Motive is not always an opposed check, a Bluff is.</p><p></p><p>The only time a roll comes into play is if the other character is actively attempting a bluff. So there is no roll to be opposed by his attempt at Sense Motive - it is automatically successful.</p><p></p><p>The other thing to apply is the circumstance modifiers on the bluff (whenever there is someone actually attempting to bluff the character).</p><p></p><p>If an NPC is attempting to bluff the PCs - I let the conversation play out (in order to determine their "state of mind" to figure out any circumstance bonus/penalties that apply and tell them to give me a Sense Motive check. I do this because the NPC is attempting a bluff check. I also do not call it an attempted bluff if the information has no meaning whatsover. Bluffing about how tall you are or your weight is not something that, in general, matters. Bluffing about your marital status when attempting to seduce someone does.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4602578, member: 16285"] Then start inserting the "time" requirement. In order to do a bluff that is misleading requires interaction and is always a full-round action. So the check is actually to cover the majority of a normal conversation - or at least a good hunk of it in D&D time. Therefore the check is made once and covers the entire conversation, not each individual part of it. One Bluff - one Sense Motive and go from there. The other thing is when the player asks for a Sense Motive check simply tell him he detects nothing "wrong" without a roll. Sense Motive is not always an opposed check, a Bluff is. The only time a roll comes into play is if the other character is actively attempting a bluff. So there is no roll to be opposed by his attempt at Sense Motive - it is automatically successful. The other thing to apply is the circumstance modifiers on the bluff (whenever there is someone actually attempting to bluff the character). If an NPC is attempting to bluff the PCs - I let the conversation play out (in order to determine their "state of mind" to figure out any circumstance bonus/penalties that apply and tell them to give me a Sense Motive check. I do this because the NPC is attempting a bluff check. I also do not call it an attempted bluff if the information has no meaning whatsover. Bluffing about how tall you are or your weight is not something that, in general, matters. Bluffing about your marital status when attempting to seduce someone does. [/QUOTE]
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How do you guys handle Snese Motive?
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