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How do you guys handle Snese Motive?
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<blockquote data-quote="Mark Chance" data-source="post: 4604019" data-attributes="member: 2795"><p>Exactly. If I'm RPing a guard who says something that isn't true to the players and I don't roll a Bluff check, then there's nothing for Sense Motive to do regarding that specific falsehood. After a minute of conversation, a Sense Motive check (made in secret by me) could judge the apparent trustworthiness of the guard, but Sense Motive isn't a built-in lie detector that <em>pings!</em> when confronted with false information and a high enough roll.</p><p></p><p>If the PCs want more muscular action versus falsehoods, there're spells for that as well as good, old-fashioned detective work.</p><p></p><p>My NPCs typically don't use Bluff for trying to pass off bogus information. Instead, it's used for feinting, distractions to Hide, and/or as in-game-behind-the-scenes justification for why people tend to trust someone who turns out to be a villain.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4604019, member: 2795"] Exactly. If I'm RPing a guard who says something that isn't true to the players and I don't roll a Bluff check, then there's nothing for Sense Motive to do regarding that specific falsehood. After a minute of conversation, a Sense Motive check (made in secret by me) could judge the apparent trustworthiness of the guard, but Sense Motive isn't a built-in lie detector that [i]pings![/i] when confronted with false information and a high enough roll. If the PCs want more muscular action versus falsehoods, there're spells for that as well as good, old-fashioned detective work. My NPCs typically don't use Bluff for trying to pass off bogus information. Instead, it's used for feinting, distractions to Hide, and/or as in-game-behind-the-scenes justification for why people tend to trust someone who turns out to be a villain. [/QUOTE]
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How do you guys handle Snese Motive?
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