Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you guys handle Snese Motive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 4610737" data-attributes="member: 16285"><p>So by this logic the PC always does what would be the best thing regardless of what the player describes.</p><p></p><p>The PC is constantly making knowledge checks, choosing to use power attack (and what amount to remove/apply), etc.</p><p></p><p>The way you descirbe things the player is merely along for the ride - IMO the game was never designed to follow that path at all.</p><p></p><p>For example in the games I play in the DM is looking for the player to descibe the PC's actions - he is specifically looking for the player to use words like "carefullly checking" in order to invoke the take 10 mechanic. He is looking for the player to make a description of the PC actions that invoke the take 10 mechanic.</p><p> </p><p></p><p></p><p>And nowhere in the rules does it say taking 10 is the normal. It says it will give you an "average" result, never normal.</p><p> </p><p></p><p></p><p></p><p>Nope I absolutely disagree. </p><p></p><p>He specifically made it a house-rule because he thought the same way you do - not because that is how the designers had thought. {That was the real reason I pointed it out - this similarilty in your thinking and the fact that he specifically said it was a house-rule because of it.}</p><p></p><p>He did it because it made things easier.</p><p></p><p>He also included the passive scores in his "house rule".</p><p></p><p>I am also sure that Chris wasn't even part of the "design" group for 3rd ed (which created the take 10 and 20 rules) since per his profile he started working for small d20 companies in 2003 (3rd ed came out in like 2000).</p><p></p><p>"Chris Sims started out working for small d20 companies in 2003, then landed a freelance editor gig for Wizards RPG R&D. Wizards finally got annoyed enough by his constant applications to hire him as the Duel Masters editor in 2005. From there, Chris wheedled his way into RPG R&D as an editor, and finally became a story designer after masterminding a few choice assassinations. His credits include Monster Manual V, Secrets of Sarlona, Rules Compendium, and the Eberron Survival Guide (thanks, Logan!)."</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>And what I am saying is that part of your "normal" is a conscious decision to follow your training and not to focus on other things - conversations, cell phone, radios. You would mak a conscious choice to not answer the cell phone while driving, you would make a conscious choice to not turn the radio up too loud, you would make a conscious choice to not do distracting things. It is still a consciouls choice.</p><p></p><p>If you have lots of driving experience your skill modifier would be much higher than one is is just starting out - so that you would get an success on an average difficulty task without even having to roll (that is a "1" would yield an 10 result. Someone with a low modifier would need to take 10 in order to ensure that they would get a success on an average difficulty task. That is the difference. IMO you are mixing these two things together.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4610737, member: 16285"] So by this logic the PC always does what would be the best thing regardless of what the player describes. The PC is constantly making knowledge checks, choosing to use power attack (and what amount to remove/apply), etc. The way you descirbe things the player is merely along for the ride - IMO the game was never designed to follow that path at all. For example in the games I play in the DM is looking for the player to descibe the PC's actions - he is specifically looking for the player to use words like "carefullly checking" in order to invoke the take 10 mechanic. He is looking for the player to make a description of the PC actions that invoke the take 10 mechanic. And nowhere in the rules does it say taking 10 is the normal. It says it will give you an "average" result, never normal. Nope I absolutely disagree. He specifically made it a house-rule because he thought the same way you do - not because that is how the designers had thought. {That was the real reason I pointed it out - this similarilty in your thinking and the fact that he specifically said it was a house-rule because of it.} He did it because it made things easier. He also included the passive scores in his "house rule". I am also sure that Chris wasn't even part of the "design" group for 3rd ed (which created the take 10 and 20 rules) since per his profile he started working for small d20 companies in 2003 (3rd ed came out in like 2000). "Chris Sims started out working for small d20 companies in 2003, then landed a freelance editor gig for Wizards RPG R&D. Wizards finally got annoyed enough by his constant applications to hire him as the Duel Masters editor in 2005. From there, Chris wheedled his way into RPG R&D as an editor, and finally became a story designer after masterminding a few choice assassinations. His credits include Monster Manual V, Secrets of Sarlona, Rules Compendium, and the Eberron Survival Guide (thanks, Logan!)." And what I am saying is that part of your "normal" is a conscious decision to follow your training and not to focus on other things - conversations, cell phone, radios. You would mak a conscious choice to not answer the cell phone while driving, you would make a conscious choice to not turn the radio up too loud, you would make a conscious choice to not do distracting things. It is still a consciouls choice. If you have lots of driving experience your skill modifier would be much higher than one is is just starting out - so that you would get an success on an average difficulty task without even having to roll (that is a "1" would yield an 10 result. Someone with a low modifier would need to take 10 in order to ensure that they would get a success on an average difficulty task. That is the difference. IMO you are mixing these two things together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you guys handle Snese Motive?
Top