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How do you guys handle Snese Motive?
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<blockquote data-quote="Vegepygmy" data-source="post: 4610934" data-attributes="member: 40109"><p>Change "best" to "most game-mechanically appropriate" and you have summarized my position precisely. In my games, if the player says: "I run up and attack the goblin, throwing caution to the wind and just doing my best to hit him," I interpret that for him as a Charge. I don't interpret that as a decision to Run up to the goblin -- not because Running up to the goblin is not the "best" thing to do, but because Charging is a closer fit in terms of game mechanics to what he's describing.</p><p> </p><p>In my games, there is no need to specifically describe actions that invoke the take 10 mechanic because--as I've said before--taking 10 is the <em>norm</em>. If someone says: "I climb up the rope ladder," and they're not threatened or distracted, I'll assume they're doing the game-mechanically appropriate thing (taking 10) unless they specificially describe actions that invoke the skill roll mechanic.</p><p> </p><p>So what I do is pretty much the opposite of what you do, for the reason I said earlier: you think rolling is the norm, while I think it is the exception. </p><p> </p><p>(By the way, in my games, if someone says he's "carefully checking" something, we generally take that to mean he's taking 20 to Search. We use the phrase "routine search" to indicate taking 10 on a Search. Again, I think this highlights the difference in our interpretation of the take 10 mechanic.)</p><p>I think it's implicit in the rule: you can take 10 whenever you aren't threatened or distracted. <em>Normally,</em> you aren't threatened or distracted, and <em>normally,</em> taking 10 is enough to succeed on a skill check. Thus, characters would normally take 10 rather than roll.</p><p> </p><p>Yeah, I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>We've clearly reached that point where we understand each other's positions, and simply disagree with each other. There's not much more to say after that.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4610934, member: 40109"] Change "best" to "most game-mechanically appropriate" and you have summarized my position precisely. In my games, if the player says: "I run up and attack the goblin, throwing caution to the wind and just doing my best to hit him," I interpret that for him as a Charge. I don't interpret that as a decision to Run up to the goblin -- not because Running up to the goblin is not the "best" thing to do, but because Charging is a closer fit in terms of game mechanics to what he's describing. In my games, there is no need to specifically describe actions that invoke the take 10 mechanic because--as I've said before--taking 10 is the [I]norm[/I]. If someone says: "I climb up the rope ladder," and they're not threatened or distracted, I'll assume they're doing the game-mechanically appropriate thing (taking 10) unless they specificially describe actions that invoke the skill roll mechanic. So what I do is pretty much the opposite of what you do, for the reason I said earlier: you think rolling is the norm, while I think it is the exception. (By the way, in my games, if someone says he's "carefully checking" something, we generally take that to mean he's taking 20 to Search. We use the phrase "routine search" to indicate taking 10 on a Search. Again, I think this highlights the difference in our interpretation of the take 10 mechanic.) I think it's implicit in the rule: you can take 10 whenever you aren't threatened or distracted. [I]Normally,[/I] you aren't threatened or distracted, and [I]normally,[/I] taking 10 is enough to succeed on a skill check. Thus, characters would normally take 10 rather than roll. Yeah, I know. :) We've clearly reached that point where we understand each other's positions, and simply disagree with each other. There's not much more to say after that. [/QUOTE]
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How do you guys handle Snese Motive?
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