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General Tabletop Discussion
*TTRPGs General
How do you guys introduce material from the class books?
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<blockquote data-quote="The Spectrum Rider" data-source="post: 1281662" data-attributes="member: 10777"><p>IMC, all spells for all classes must be learned, one at a time. When a character - even a cleric - levels up, he gets a number of "free shots" at learning spells. (For classesthat memorize spells, the number of free shots of each level is equal to the number of new spell slots of that level that the character gets. For classes with a fixed number of spells known, the free shots correspond to the new number of spells known for each level.)</p><p></p><p>After they have used up their free shots at spell learning, the characters have to start paying XP to attempt to learn a spell. Not much XP, but enough.</p><p></p><p>In case you're interested, the spell learning roll is: d20 + 1/2 caster level + key ability modifier vs. DC 7 + spell level.</p><p></p><p>I have no doubt that some folks, upon reading this, will be shouting "no fair to spellcasters! Unbalanced!" Well, every campaign has its own idea about how common magic is - to find, to learn, to use. None of my characters have ever complained, and no one thinks spellcasters are underpowered.</p><p></p><p>One of the advantages of this system is that it helps me control what spells - and, in most particular - what cleric spells - come into the game. If a character wants to learn a spell from outside the PHB (heck, sometimes even inside the PHB), it's not automatic. The player and I can discuss it, consider what we know about the deity and the religion, and decide whether it's even possible. </p><p></p><p>This works both ways. If a player comes to me with an arcane spell that's not on any cleric list and says "surely my deity would provide this spell to her clerics," sometimes I'll say yes. This allows us to customize spell lists by deity without doing all the work in advance.</p><p></p><p>The Spectrum Rider</p></blockquote><p></p>
[QUOTE="The Spectrum Rider, post: 1281662, member: 10777"] IMC, all spells for all classes must be learned, one at a time. When a character - even a cleric - levels up, he gets a number of "free shots" at learning spells. (For classesthat memorize spells, the number of free shots of each level is equal to the number of new spell slots of that level that the character gets. For classes with a fixed number of spells known, the free shots correspond to the new number of spells known for each level.) After they have used up their free shots at spell learning, the characters have to start paying XP to attempt to learn a spell. Not much XP, but enough. In case you're interested, the spell learning roll is: d20 + 1/2 caster level + key ability modifier vs. DC 7 + spell level. I have no doubt that some folks, upon reading this, will be shouting "no fair to spellcasters! Unbalanced!" Well, every campaign has its own idea about how common magic is - to find, to learn, to use. None of my characters have ever complained, and no one thinks spellcasters are underpowered. One of the advantages of this system is that it helps me control what spells - and, in most particular - what cleric spells - come into the game. If a character wants to learn a spell from outside the PHB (heck, sometimes even inside the PHB), it's not automatic. The player and I can discuss it, consider what we know about the deity and the religion, and decide whether it's even possible. This works both ways. If a player comes to me with an arcane spell that's not on any cleric list and says "surely my deity would provide this spell to her clerics," sometimes I'll say yes. This allows us to customize spell lists by deity without doing all the work in advance. The Spectrum Rider [/QUOTE]
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How do you guys introduce material from the class books?
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