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How do you guys introduce material from the class books?
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<blockquote data-quote="Rel" data-source="post: 6958" data-attributes="member: 99"><p>With Masters of the Wild seemingly coming out soon, all of the class books will be available for the core classes. I had previously decided not to allow any class book material into the campaign until all the books were available. That time is rapidly approaching. I am fairly sure that I will want to allow at least some of this material into my existing campaign.</p><p></p><p>I am comfortable with how I'll introduce the feats, prestige classes and magic items. The arcane spells shouldn't pose much problem either as only a few will be introduced at a time.</p><p></p><p>My main question is how other GM's have dealt with the divine spells. Do you just let the divine casters have access to all the new spells? That seems to give them a rather sudden boost in power and versatility (compared to the arcane casters especially).</p><p></p><p>I have considered letting them swap spells from their current list for the new ones on a one-for-one basis. This seems like they will just throw out the "dead wood" on their existing lists and add in the best of the new spells to create a sort of uber-list.</p><p></p><p>Another idea I had was to allow them to take on certain quests or perform rituals to "unlock" a few of the new spells at a time. This seems more in keeping with the rate at which new spells will become available to the arcane casters.</p><p></p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="Rel, post: 6958, member: 99"] With Masters of the Wild seemingly coming out soon, all of the class books will be available for the core classes. I had previously decided not to allow any class book material into the campaign until all the books were available. That time is rapidly approaching. I am fairly sure that I will want to allow at least some of this material into my existing campaign. I am comfortable with how I'll introduce the feats, prestige classes and magic items. The arcane spells shouldn't pose much problem either as only a few will be introduced at a time. My main question is how other GM's have dealt with the divine spells. Do you just let the divine casters have access to all the new spells? That seems to give them a rather sudden boost in power and versatility (compared to the arcane casters especially). I have considered letting them swap spells from their current list for the new ones on a one-for-one basis. This seems like they will just throw out the "dead wood" on their existing lists and add in the best of the new spells to create a sort of uber-list. Another idea I had was to allow them to take on certain quests or perform rituals to "unlock" a few of the new spells at a time. This seems more in keeping with the rate at which new spells will become available to the arcane casters. Your thoughts? [/QUOTE]
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