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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7588980" data-attributes="member: 6704184"><p>That all makes sense. I'm fine with a single check by the thrown character, as well. I'd allow an athletics check to get more distance, but I also do that with jumping, and even for exceeding your speed when Dashing. </p><p></p><p></p><p> Would a failure on either skill check result in potential disaster/the thing not working, or just "you don't have advantage on the attack"? </p><p>I'm not a fan of more than 1 total check per participant, unless it's being run like a skill challenge, where you have to succeed on X checks before failing Y checks. More than 1/PC, with any 1 failure meaning total failure, is effectively extra-super-disadvantage. </p><p></p><p></p><p></p><p>I don't think I'd go with that last part, unless those OA rolls are made with disadvantage. Generally, cool special movement, as well as forced movement, don't trigger OAs. Also, I figure you're travelling MUCH faster than you would by running. Having had friends who do french cane fighting, which often includes flipping over people, I've seen how hard it actually is to accurately attack a target that is flying through the air, unless you've practiced doing so A LOT. It just happens faster than your decision making processes, and thus relies on reflex/implicit memory. But either way, for gamist reasons I wouldn't do it, anyway. </p><p></p><p></p><p>Why not add distance? </p><p></p><p></p><p>I wouldn't call any of that "shenanigans". Why wouldn't a monk be able to use Step of The Wind as part of the manuever, or a bladesinger use Jump, or the thrower be buffed with Enlarge or Enhance Ability? </p><p></p><p>Since walking speed doesn't change your jump distance, I'm not sure how the monk's base speed would even factor in, other than moving after being thrown? </p><p></p><p></p><p></p><p>If the math adds up that way (assuming a creature that counts as large throwing a small creature, or similar), I don't see why not. </p><p></p><p></p><p>Incorrect. Here is proof. If you don't want to watch the video, it's a guiness record being made. A guy throws a 130lb guy 17.5 feet. </p><p><a href="https://youtu.be/cB_vlaP-3uo" target="_blank">https://youtu.be/cB_vlaP-3uo</a></p><p></p><p></p><p>Why? Nothing wrong with enjoying or not enjoying what you enjoy or don't enjoy, just curious. Especially in the case of big races like goliaths and firbolgs throwing small races...this is completely realistic. Like, the guy who has the record for throwing another guy threw a 130lb dude 17 1/2 feet, and he isn't even the strongest guy in the world. Is it just a situation where it feels gonzo to you, even if it is actually realistic, or is it something else? </p><p></p><p></p><p></p><p>See above replies. It's literally realistic.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7588980, member: 6704184"] That all makes sense. I'm fine with a single check by the thrown character, as well. I'd allow an athletics check to get more distance, but I also do that with jumping, and even for exceeding your speed when Dashing. Would a failure on either skill check result in potential disaster/the thing not working, or just "you don't have advantage on the attack"? I'm not a fan of more than 1 total check per participant, unless it's being run like a skill challenge, where you have to succeed on X checks before failing Y checks. More than 1/PC, with any 1 failure meaning total failure, is effectively extra-super-disadvantage. I don't think I'd go with that last part, unless those OA rolls are made with disadvantage. Generally, cool special movement, as well as forced movement, don't trigger OAs. Also, I figure you're travelling MUCH faster than you would by running. Having had friends who do french cane fighting, which often includes flipping over people, I've seen how hard it actually is to accurately attack a target that is flying through the air, unless you've practiced doing so A LOT. It just happens faster than your decision making processes, and thus relies on reflex/implicit memory. But either way, for gamist reasons I wouldn't do it, anyway. Why not add distance? I wouldn't call any of that "shenanigans". Why wouldn't a monk be able to use Step of The Wind as part of the manuever, or a bladesinger use Jump, or the thrower be buffed with Enlarge or Enhance Ability? Since walking speed doesn't change your jump distance, I'm not sure how the monk's base speed would even factor in, other than moving after being thrown? If the math adds up that way (assuming a creature that counts as large throwing a small creature, or similar), I don't see why not. Incorrect. Here is proof. If you don't want to watch the video, it's a guiness record being made. A guy throws a 130lb guy 17.5 feet. [url]https://youtu.be/cB_vlaP-3uo[/url] Why? Nothing wrong with enjoying or not enjoying what you enjoy or don't enjoy, just curious. Especially in the case of big races like goliaths and firbolgs throwing small races...this is completely realistic. Like, the guy who has the record for throwing another guy threw a 130lb dude 17 1/2 feet, and he isn't even the strongest guy in the world. Is it just a situation where it feels gonzo to you, even if it is actually realistic, or is it something else? See above replies. It's literally realistic. [/QUOTE]
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