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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="77IM" data-source="post: 7589166" data-attributes="member: 12377"><p>As a lower bound, consider that the thrower is spending their action to Help the throwee, without needing to be next to the target, with the restriction that the thrower must be strong enough to throw the throwee the distance. "Strong enough" and "distance" are something the DM would have to decide, and is based heavily on play-style, realistic vs. cinematic, etc. By "lower bound" I mean, that's the simplest mechanical expression I can think of that would represent the in-game events. Colossus is strong enough to grant Wolverine advantage without having to run over to the target himself (in fact, he might be able to throw Wolverine farther than Colossus himself could run in a round!).</p></blockquote><p></p>
[QUOTE="77IM, post: 7589166, member: 12377"] As a lower bound, consider that the thrower is spending their action to Help the throwee, without needing to be next to the target, with the restriction that the thrower must be strong enough to throw the throwee the distance. "Strong enough" and "distance" are something the DM would have to decide, and is based heavily on play-style, realistic vs. cinematic, etc. By "lower bound" I mean, that's the simplest mechanical expression I can think of that would represent the in-game events. Colossus is strong enough to grant Wolverine advantage without having to run over to the target himself (in fact, he might be able to throw Wolverine farther than Colossus himself could run in a round!). [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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