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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Immortal Sun" data-source="post: 7589428"><p>I said "Yes but..." The <em>but</em> was "it's <strong>really hard</strong> and nearly impossible to do without super-human strength." You want the super-strong dragon or giant to toss you? Sure great. </p><p></p><p>A DC 15 Acrobatics check is not that hard. Most players with a good dex will have a +3 to a +5. They'll have proficiency too so at level 1 they've got a +5 to a +7 on their die roll, meaning they need to roll a 7-10 to make the check. That's <em>not hard</em>. Likewise, the thrower is going to have similar scores to their attack roll and ACs are fairly low in 5E, meaning all I'm asking two people to do is roll an average of an 8. </p><p></p><p>And neither did I make it complex. To resolve the situation you need to do three things:</p><p>1: Can I light this person as a light load. </p><p>2: Can I hit the target?</p><p>3: Can the Fastball point themselves in the right direction.</p><p></p><p>Frankly, that's <em>simpler</em> than a lot of people's <em>normal turns</em> and that's asking for something <em>outside the rules</em>. I'm not interested in a game where it's easier to <em>not</em> follow the rules than it is to follow them.</p><p></p><p>Throwing another person is HARD. People are HEAVY. I'm not going to handwaive that because of the "Rule of Cool". I have had <em>far</em> too many players try to "negotiate" reality in order to abuse the rules and gain bennies they otherwise wouldn't had they followed the rules. I play TTRPGs that have rule sets I find easy, functional and enjoyable. The <em>last</em> thing I'm going to do is start rewarding players for desiring to bend, break and abuse them.</p><p></p><p>That's not to say there's anything <em>wrong</em> with people who want to do it that way. I'm just saying I don't enjoy it in 5E. 5E was, IMO the more "grounded" edition from the insanity of 3.5 and the Wuxia of 4E. </p><p></p><p>Before anyone gripes about magic vs mundane, I'll happily remind you there's an edition that fixed that, and it was the numerical predecessor to this one. An edition I <em>love</em>. An edition that frankly, shares a lot with "extreme" and "over the top" fantasy where this sort of action would fit right in.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7589428"] I said "Yes but..." The [I]but[/I] was "it's [B]really hard[/B] and nearly impossible to do without super-human strength." You want the super-strong dragon or giant to toss you? Sure great. A DC 15 Acrobatics check is not that hard. Most players with a good dex will have a +3 to a +5. They'll have proficiency too so at level 1 they've got a +5 to a +7 on their die roll, meaning they need to roll a 7-10 to make the check. That's [I]not hard[/I]. Likewise, the thrower is going to have similar scores to their attack roll and ACs are fairly low in 5E, meaning all I'm asking two people to do is roll an average of an 8. And neither did I make it complex. To resolve the situation you need to do three things: 1: Can I light this person as a light load. 2: Can I hit the target? 3: Can the Fastball point themselves in the right direction. Frankly, that's [I]simpler[/I] than a lot of people's [I]normal turns[/I] and that's asking for something [I]outside the rules[/I]. I'm not interested in a game where it's easier to [I]not[/I] follow the rules than it is to follow them. Throwing another person is HARD. People are HEAVY. I'm not going to handwaive that because of the "Rule of Cool". I have had [I]far[/I] too many players try to "negotiate" reality in order to abuse the rules and gain bennies they otherwise wouldn't had they followed the rules. I play TTRPGs that have rule sets I find easy, functional and enjoyable. The [I]last[/I] thing I'm going to do is start rewarding players for desiring to bend, break and abuse them. That's not to say there's anything [I]wrong[/I] with people who want to do it that way. I'm just saying I don't enjoy it in 5E. 5E was, IMO the more "grounded" edition from the insanity of 3.5 and the Wuxia of 4E. Before anyone gripes about magic vs mundane, I'll happily remind you there's an edition that fixed that, and it was the numerical predecessor to this one. An edition I [I]love[/I]. An edition that frankly, shares a lot with "extreme" and "over the top" fantasy where this sort of action would fit right in. [/QUOTE]
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