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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Shiroiken" data-source="post: 7589478" data-attributes="member: 6775477"><p>I have no problem with allowing it (I'm not one who puts unreasonable checks, just one), so you may have mixed me up with someone else. I simply don't view magic the same way you do, as I imagine most others don't agree with either of us. First, I don't use physics in my game (or at least not modern physics... I base everything on classical philosophy, which is what the medieval educated people would have believed). Second, nothing in the levitation spell gives me the impression that you are lighter in any way, but are simply being magically held at a height determined by the caster. Balance doesn't bother me at all, but out of curiosity, would a 1st level spell (featherfall) give less advantage than a 2nd level spell (levitation)? Because that could be a balance issue for players in your game.</p><p></p><p>I can't talk about monks, because they probably aren't carrying that much gear. </p><p></p><p>You rogue however probably has studded leather (13 lbs.), a light melee weapon (2 lbs), and a shortbow (2 lbs) with 20 arrows (1 lb). Looks like 18 lbs is good, right? Nope, you probably have at least the following: backpack (5 lbs.), traveler's clothes (4 lbs), quiver (1 lb), and thieves tools (1 lb). Well, 29 lbs isn't THAT bad... except that's the absolute bare minimum. If you want to eat, that's 2 lbs. per day, plus drinking requires a waterskin for 5 lbs, and really you should have a mess kit for another 1 lb, bringing your total up to 39 lbs (assuming only 2 days of food). Most rogues need rope, and even a silk rope is 5 lbs, and almost every PC should have a Healer's Kit for another 3 lbs. I guess 47 isn't aweful, but don't forget that Halflings don't have darkvision, so unless you like wandering around blind, you'll need a tinderbox (1 lb) and at least a torch for each hour in the dark (1 lb each), so with only 2 hours of light, you're up to 50 lbs. None of that takes into consideration that every 50 coins you carry is 1 lb (not to mention pouches and sacks to carry them in), each of those Potions of Healing that characters really like is 1/2 lb each, and you don't have any of the neat toys rogues like (such as ball bearings, caltrops, acid, alchemist's fire, and oil) nor any item of comfort, not even a blanket. As I said, it adds up fast.</p><p></p><p>I'm not sure where this is from. I have only read the OP (a while back) and your replies to me, so I don't know. You said the world record for throwing 35 lbs is 75 ft (25 m), and that's what I was working with. I simply looked up the highest weight throwing competition I could find, which was the 56 pounder used in the Highland Games.</p><p></p><p>Being able to carry more does not directly translate into throwing farther (at least mechanically), otherwise a player could reasonably argue that they can attack with a javelin at more than 120 ft. That is a can of worms I would not open.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7589478, member: 6775477"] I have no problem with allowing it (I'm not one who puts unreasonable checks, just one), so you may have mixed me up with someone else. I simply don't view magic the same way you do, as I imagine most others don't agree with either of us. First, I don't use physics in my game (or at least not modern physics... I base everything on classical philosophy, which is what the medieval educated people would have believed). Second, nothing in the levitation spell gives me the impression that you are lighter in any way, but are simply being magically held at a height determined by the caster. Balance doesn't bother me at all, but out of curiosity, would a 1st level spell (featherfall) give less advantage than a 2nd level spell (levitation)? Because that could be a balance issue for players in your game. I can't talk about monks, because they probably aren't carrying that much gear. You rogue however probably has studded leather (13 lbs.), a light melee weapon (2 lbs), and a shortbow (2 lbs) with 20 arrows (1 lb). Looks like 18 lbs is good, right? Nope, you probably have at least the following: backpack (5 lbs.), traveler's clothes (4 lbs), quiver (1 lb), and thieves tools (1 lb). Well, 29 lbs isn't THAT bad... except that's the absolute bare minimum. If you want to eat, that's 2 lbs. per day, plus drinking requires a waterskin for 5 lbs, and really you should have a mess kit for another 1 lb, bringing your total up to 39 lbs (assuming only 2 days of food). Most rogues need rope, and even a silk rope is 5 lbs, and almost every PC should have a Healer's Kit for another 3 lbs. I guess 47 isn't aweful, but don't forget that Halflings don't have darkvision, so unless you like wandering around blind, you'll need a tinderbox (1 lb) and at least a torch for each hour in the dark (1 lb each), so with only 2 hours of light, you're up to 50 lbs. None of that takes into consideration that every 50 coins you carry is 1 lb (not to mention pouches and sacks to carry them in), each of those Potions of Healing that characters really like is 1/2 lb each, and you don't have any of the neat toys rogues like (such as ball bearings, caltrops, acid, alchemist's fire, and oil) nor any item of comfort, not even a blanket. As I said, it adds up fast. I'm not sure where this is from. I have only read the OP (a while back) and your replies to me, so I don't know. You said the world record for throwing 35 lbs is 75 ft (25 m), and that's what I was working with. I simply looked up the highest weight throwing competition I could find, which was the 56 pounder used in the Highland Games. Being able to carry more does not directly translate into throwing farther (at least mechanically), otherwise a player could reasonably argue that they can attack with a javelin at more than 120 ft. That is a can of worms I would not open. [/QUOTE]
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