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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Immortal Sun" data-source="post: 7589481"><p>Okay, I kinda assumed like, about 30 feet. If you're asking to throw a person the distance a longbow fires then...yeah, no.</p><p></p><p></p><p>Making an attack requires using your action. So it was implied.</p><p></p><p></p><p>Annnnnd this is exactly why I don't put up with these shenanigans.</p><p></p><p>You're not doing it to be cool. You're doing it to game the system. To minimize your investment and maximize your output, which while fine just exposes the fact that your real interest here is to abuse the system to gain power.</p><p></p><p>Which is exactly why I'm such a rules stickler in the first part. If you just think it would be cool, then who cares what the cost is, who cares what the damage is? You do it because it's totally epic. Not because it becomes a superior method of attack than any other.</p><p></p><p></p><p>None of this "makes sense" to me in the type of power-level 5E is going for.</p><p></p><p>The OP asked for some examples of how to handle it simply. I provided one. If other people want to do it, I'm more than happy to work with them to enable them to do it in their games. My participation in this thread is on the basis of that I enjoy thinking about these sorts of challenges. It's not because I enjoy the particular meat of the question.</p><p></p><p></p><p>I don't see this as particularly creative, and taking the hard way is not by any means a superior tactic. </p><p></p><p></p><p>I get that. I'd probably allow this in 3.5/Pathfinder or 4E. But not in 5E.</p><p></p><p></p><p>Large creatures and quadrupedal creatures have higher carrying capacities. So it would make them more capable of throwing other creatures. A higher strength score would enable the same and allow a player to better hit the AC of their target.</p><p></p><p>You're overcomplicating this.</p><p>1: Can the Thrower carry the target as a light load?</p><p>2: Can the Thrower hit the AC of their target?</p><p>3: Can the Fastball make the Acrobatics check to be pointed in the right direction?</p><p></p><p>The rest of those things are just noise.</p><p></p><p></p><p>I really dislike retconning things in the middle of a game for any reason. So I am strict up front and open things up later. It always feels worse to me to be open at the start and strict later on.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7589481"] Okay, I kinda assumed like, about 30 feet. If you're asking to throw a person the distance a longbow fires then...yeah, no. Making an attack requires using your action. So it was implied. Annnnnd this is exactly why I don't put up with these shenanigans. You're not doing it to be cool. You're doing it to game the system. To minimize your investment and maximize your output, which while fine just exposes the fact that your real interest here is to abuse the system to gain power. Which is exactly why I'm such a rules stickler in the first part. If you just think it would be cool, then who cares what the cost is, who cares what the damage is? You do it because it's totally epic. Not because it becomes a superior method of attack than any other. None of this "makes sense" to me in the type of power-level 5E is going for. The OP asked for some examples of how to handle it simply. I provided one. If other people want to do it, I'm more than happy to work with them to enable them to do it in their games. My participation in this thread is on the basis of that I enjoy thinking about these sorts of challenges. It's not because I enjoy the particular meat of the question. I don't see this as particularly creative, and taking the hard way is not by any means a superior tactic. I get that. I'd probably allow this in 3.5/Pathfinder or 4E. But not in 5E. Large creatures and quadrupedal creatures have higher carrying capacities. So it would make them more capable of throwing other creatures. A higher strength score would enable the same and allow a player to better hit the AC of their target. You're overcomplicating this. 1: Can the Thrower carry the target as a light load? 2: Can the Thrower hit the AC of their target? 3: Can the Fastball make the Acrobatics check to be pointed in the right direction? The rest of those things are just noise. I really dislike retconning things in the middle of a game for any reason. So I am strict up front and open things up later. It always feels worse to me to be open at the start and strict later on. [/QUOTE]
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