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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Immortal Sun" data-source="post: 7589526"><p>Sadly, not entirely. I'm originally an MTG player. I get a lot of players coming over from that. We're math-nerds by nature. Much of D&D is just numbers and rules to us. But I am working on it. Training players to overlay their numbers with a healthy layer of role play takes time.</p><p></p><p></p><p>For me, the issue there becomes I don't like to play favorites. Why tell the Powergamer no when I tell Timmy yes?</p><p></p><p></p><p>The "advantage" in my mind is that you created a memorable moment that people will go home talking about, instead of talking about how much damage you did.</p><p>"And then the Dm called for an Acrobatics check and Bob crit! So Mr Monk did a triple-backflip before planting his foot in the Ogre's face!" </p><p>*Yeah sure it only did 1d6+str but that's not what I want people to be talking about. </p><p></p><p></p><p>Not really. The players who want to see Big Bill throw Timmy TwoShanks do it because they think the idea of such a thing happening would be totally awesome. Results are secondary. The players who want to gain advantages will tend to pass up really cool ideas because it doesn't net them a double damage bonus or something.</p><p></p><p>The players who don't rules-lawyer IME aren't concerned with the costs or the bonuses. They want to create those memorable moments of "doing a double kick-flip and punching the Giant in the eye".</p><p></p><p></p><p>I suppose. I just feel like there are <em>other benefits</em> that D&D(and RPGs in general) can produce that games like MTG can't. Specifically: <strong>awesome story</strong>. Which is one of the reasons I play RPGs.\</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7589526"] Sadly, not entirely. I'm originally an MTG player. I get a lot of players coming over from that. We're math-nerds by nature. Much of D&D is just numbers and rules to us. But I am working on it. Training players to overlay their numbers with a healthy layer of role play takes time. For me, the issue there becomes I don't like to play favorites. Why tell the Powergamer no when I tell Timmy yes? The "advantage" in my mind is that you created a memorable moment that people will go home talking about, instead of talking about how much damage you did. "And then the Dm called for an Acrobatics check and Bob crit! So Mr Monk did a triple-backflip before planting his foot in the Ogre's face!" *Yeah sure it only did 1d6+str but that's not what I want people to be talking about. Not really. The players who want to see Big Bill throw Timmy TwoShanks do it because they think the idea of such a thing happening would be totally awesome. Results are secondary. The players who want to gain advantages will tend to pass up really cool ideas because it doesn't net them a double damage bonus or something. The players who don't rules-lawyer IME aren't concerned with the costs or the bonuses. They want to create those memorable moments of "doing a double kick-flip and punching the Giant in the eye". I suppose. I just feel like there are [I]other benefits[/I] that D&D(and RPGs in general) can produce that games like MTG can't. Specifically: [B]awesome story[/B]. Which is one of the reasons I play RPGs.\ [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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