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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Immortal Sun" data-source="post: 7589532"><p>I tend to find there's a strong level of diminishing returns on optimization. Eking out that 1 average DPR is to me, more trouble than it's worth. There's nothing wrong with building to success at your character's intended abilities. </p><p></p><p> And I never said it's bad to feel like you can win at certain things.</p><p></p><p>But people who focus on "winning" often focus on <em>themselves</em> and D&D is a cooperative game. Some people can shift their priorities to the group "winning", but doing so generally requires the individual to give up individual moments of personal "winning".</p><p></p><p>Not everyone who likes "winning" can do that. I have a player who has this problem currently. I'm closing in on no longer playing with them because it's just <em>tedious</em>. They can't see beyond their own enjoyment and their own enjoyment always happens when they're winning. It never happens when the group is winning. They're terribly un-fun to play MTG with as well for the same reason. </p><p></p><p></p><p>This is the hill 5E decided to die on.</p><p></p><p>I <em>liked </em>4E. </p><p></p><p>This is the hill WotC decided to die on.</p><p></p><p>This is the hill endless armies of anti-4E-ers decided to die on.</p><p></p><p>The hill that says mundane people are boring and magical people control reality.</p><p></p><p>You want my advice? Play 4E. </p><p></p><p></p><p>I like rules. I play Calvinball any time I want, but I can only handle it in small doses. Rules make RPGs tolerable in the long term. </p><p></p><p>Also, this is a long-running resultant issue with trying to translate <em>stories</em> into rules. Can your character kill a man with his thumb? By the RAW? No. Can a character in a book? Absolutely. Can the latter be translated into rules? IME: no.</p><p></p><p></p><p>I'll absolutely agree to that.</p><p></p><p></p><p>Hmm, that's an...<em>odd</em> take on things. My ruling is neither unreasonably difficult nor needless complex. I'm not sure how you see this as attempting to waste their action.</p><p></p><p>You want to do something? That's an Action. Aside from some very minor things, it doesn't really matter what "it" is.</p><p></p><p></p><p>Playing an X because you're into X can still be creative, because you're not playing Conan, you're playing Nanoc. You're playing YOUR Coanan. I mean, unless you just make a Conan clone, then yeah that's not creative, it's boring. I tend to find people who want to play or do XYZ thing from "outside the game" are often doing it as a joke to make pop-culture references in lieu of making up new and creative things.</p><p></p><p>Everyone's got to start somewhere. But eventually you should start doing <em>your</em> things. Not other people's things.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7589532"] I tend to find there's a strong level of diminishing returns on optimization. Eking out that 1 average DPR is to me, more trouble than it's worth. There's nothing wrong with building to success at your character's intended abilities. And I never said it's bad to feel like you can win at certain things. But people who focus on "winning" often focus on [I]themselves[/I] and D&D is a cooperative game. Some people can shift their priorities to the group "winning", but doing so generally requires the individual to give up individual moments of personal "winning". Not everyone who likes "winning" can do that. I have a player who has this problem currently. I'm closing in on no longer playing with them because it's just [I]tedious[/I]. They can't see beyond their own enjoyment and their own enjoyment always happens when they're winning. It never happens when the group is winning. They're terribly un-fun to play MTG with as well for the same reason. This is the hill 5E decided to die on. I [I]liked [/I]4E. This is the hill WotC decided to die on. This is the hill endless armies of anti-4E-ers decided to die on. The hill that says mundane people are boring and magical people control reality. You want my advice? Play 4E. I like rules. I play Calvinball any time I want, but I can only handle it in small doses. Rules make RPGs tolerable in the long term. Also, this is a long-running resultant issue with trying to translate [I]stories[/I] into rules. Can your character kill a man with his thumb? By the RAW? No. Can a character in a book? Absolutely. Can the latter be translated into rules? IME: no. I'll absolutely agree to that. Hmm, that's an...[I]odd[/I] take on things. My ruling is neither unreasonably difficult nor needless complex. I'm not sure how you see this as attempting to waste their action. You want to do something? That's an Action. Aside from some very minor things, it doesn't really matter what "it" is. Playing an X because you're into X can still be creative, because you're not playing Conan, you're playing Nanoc. You're playing YOUR Coanan. I mean, unless you just make a Conan clone, then yeah that's not creative, it's boring. I tend to find people who want to play or do XYZ thing from "outside the game" are often doing it as a joke to make pop-culture references in lieu of making up new and creative things. Everyone's got to start somewhere. But eventually you should start doing [I]your[/I] things. Not other people's things. [/QUOTE]
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