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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7590563" data-attributes="member: 6704184"><p>What I’m trying to get at, is that “ruling on the fly” has certain weaknesses, bc people have very different interpretations of the world, and it’s thus worthwhile to at least explore ways of adjudicating types of attempted actions ahead of time. </p><p></p><p>To me, a DC 30 to do something real humans can do is much too high. ideal circumstances, sure, but the guy also wasn’t a top ranked strong man, and he wasn’t the hero of a story known for being very strong. </p><p></p><p>I’d bet hundreds of dollars that Hafthor “The Mountain” Björnsson could throw someone further. Also, I’d wager that Mr Guinness record holder could launch a competitive gymnast who he’d practiced the maneuver with further using a cooperative technique. Ie, running start, thrower in a power squat with hands in front, using an over-the-head motion from squat to full extension to boost the gymnast’s leap like a springboard. </p><p></p><p>But either way, it’s well within the bounds of normal fantasy fiction. </p><p></p><p>So, stuff like this is why I challenge the notion of just ruling on the spot. Bc oftentimes, we are much more prone to restriction with on the spot rulings than the game is intended to be, or than we would be if we came up with at least a framework ahead of time. Perhaps you’d be giving that “DC 30 might as well say no” difficulty either way, but IME most DMs are much less lenient in the moment than they are ahead of time bc they’re fun shy about unbalancing the game.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7590563, member: 6704184"] What I’m trying to get at, is that “ruling on the fly” has certain weaknesses, bc people have very different interpretations of the world, and it’s thus worthwhile to at least explore ways of adjudicating types of attempted actions ahead of time. To me, a DC 30 to do something real humans can do is much too high. ideal circumstances, sure, but the guy also wasn’t a top ranked strong man, and he wasn’t the hero of a story known for being very strong. I’d bet hundreds of dollars that Hafthor “The Mountain” Björnsson could throw someone further. Also, I’d wager that Mr Guinness record holder could launch a competitive gymnast who he’d practiced the maneuver with further using a cooperative technique. Ie, running start, thrower in a power squat with hands in front, using an over-the-head motion from squat to full extension to boost the gymnast’s leap like a springboard. But either way, it’s well within the bounds of normal fantasy fiction. So, stuff like this is why I challenge the notion of just ruling on the spot. Bc oftentimes, we are much more prone to restriction with on the spot rulings than the game is intended to be, or than we would be if we came up with at least a framework ahead of time. Perhaps you’d be giving that “DC 30 might as well say no” difficulty either way, but IME most DMs are much less lenient in the moment than they are ahead of time bc they’re fun shy about unbalancing the game. [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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