Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do YOU handle a Fastball Special, and other team manuevers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7590845" data-attributes="member: 6704184"><p>So, I’m not sure what about the physical mechanics of throwing weights IRL means that it’s a bad combat maneuver, and here’s why. </p><p></p><p>A. We aren’t talking about throwing a halfling 25 meters for a reason, even though the weight tells us that a high strength dnd character with athletics trained, and some practice making up for the difference between a halfling and a weight, probably could at least get close. There isn’t time to get that 3-4 rotation momentum. With no enemies around, I’d absolutely allow it, though. The “ball” would make an acrobatics check to land safely, or take falling damage, but I’d allow it. </p><p></p><p>2. Dnd isn’t nitty gritty enough to provide mechanically reasonable negative consequences to spinning around for a few seconds. </p><p></p><p>3. Even casting spells doesn’t incur OAs in 5e. An adjacent enemy would just give the thrower disadvantage. At most, it might invite OAs on the thrower, but even then...that doesn’t make it not combat ready. It just means you don’t do it when enemies are adjacent and are able to make opportunity attacks. </p><p></p><p>I do appreciate the input, though. </p><p></p><p>I’m curious what you think about it out of combat, or at least when no one can reasonably attack the thrower? </p><p></p><p>As for the fastball special, even the quickest throwing scenario I’ve proposed involves a two handed throw. It does require that the thrower turn their back to the enemy, but that’s fine. Again, it just means you have to be careful about when to use it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7590845, member: 6704184"] So, I’m not sure what about the physical mechanics of throwing weights IRL means that it’s a bad combat maneuver, and here’s why. A. We aren’t talking about throwing a halfling 25 meters for a reason, even though the weight tells us that a high strength dnd character with athletics trained, and some practice making up for the difference between a halfling and a weight, probably could at least get close. There isn’t time to get that 3-4 rotation momentum. With no enemies around, I’d absolutely allow it, though. The “ball” would make an acrobatics check to land safely, or take falling damage, but I’d allow it. 2. Dnd isn’t nitty gritty enough to provide mechanically reasonable negative consequences to spinning around for a few seconds. 3. Even casting spells doesn’t incur OAs in 5e. An adjacent enemy would just give the thrower disadvantage. At most, it might invite OAs on the thrower, but even then...that doesn’t make it not combat ready. It just means you don’t do it when enemies are adjacent and are able to make opportunity attacks. I do appreciate the input, though. I’m curious what you think about it out of combat, or at least when no one can reasonably attack the thrower? As for the fastball special, even the quickest throwing scenario I’ve proposed involves a two handed throw. It does require that the thrower turn their back to the enemy, but that’s fine. Again, it just means you have to be careful about when to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do YOU handle a Fastball Special, and other team manuevers?
Top