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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7590851" data-attributes="member: 6704184"><p>um...dude, that’s 30 feet. That’s the outside end of what I’m talking about. </p><p></p><p> “nitty gritty” and “gritty” mean two different things. Nitty gritty is a reference to “getting into the weeds” on the details of something. I hope that clarifies what I was actually saying, there. </p><p></p><p> okay, I’m very confused as to why you need to be at the level of the literal strongest people in the world to throw 40lbs 20 feet, but that also isn’t the point of the thread. Do you have anything to say on the topic of handling the maneuver, or team maneuvers in general, other than “no, unless the thrower is at the apex of mechanical strength score”?</p><p></p><p>Like, run your table how you want. I’m certainly not going to stop allowing characters to do what real life humans can do and a bit more because of any argument anyone’s making here. The interesting parts of this thread are the discussions of adjudication methodology, how to set floors and ceilings to what’s possible, whether to use or ignore IRL phsyics as guidepost, etc. </p><p></p><p>I respect your opinion, and you’ve clarified your reasoning, but beyond that I’m really only interested in the topic of the thread, which is the above described discussion.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7590851, member: 6704184"] um...dude, that’s 30 feet. That’s the outside end of what I’m talking about. “nitty gritty” and “gritty” mean two different things. Nitty gritty is a reference to “getting into the weeds” on the details of something. I hope that clarifies what I was actually saying, there. okay, I’m very confused as to why you need to be at the level of the literal strongest people in the world to throw 40lbs 20 feet, but that also isn’t the point of the thread. Do you have anything to say on the topic of handling the maneuver, or team maneuvers in general, other than “no, unless the thrower is at the apex of mechanical strength score”? Like, run your table how you want. I’m certainly not going to stop allowing characters to do what real life humans can do and a bit more because of any argument anyone’s making here. The interesting parts of this thread are the discussions of adjudication methodology, how to set floors and ceilings to what’s possible, whether to use or ignore IRL phsyics as guidepost, etc. I respect your opinion, and you’ve clarified your reasoning, but beyond that I’m really only interested in the topic of the thread, which is the above described discussion. [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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