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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7590869" data-attributes="member: 6704184"><p>I’m going to operate under the assumption that you don’t intend to come across as condescending as you do. However, while you may have shot for “firm”, you landed on “uncessarily aggressive”. </p><p></p><p> Not at all, I simply disagree with many of the particulars of your reasoning, have asked for clarification on others, and disagree with your conclusions. </p><p></p><p></p><p> Everyone here understands all of it. No one is in need of a lecture on it. Understanding your logic which underline the claim, that on the fly adjudication is always or most of the time the best course, doesn’t automatically lead to agreement with it. </p><p></p><p> We are all more or less on board, or at least know what the points of contention are, on these points, sure. </p><p></p><p> What? Why would you ever need to look something like that up? Every idea proposed by someone not opposed to the idea ITT has been simple enough to remember or write on a playing card sized area of a “running the game” cheat sheet or stuck to a DMs screen. </p><p></p><p> We’ve hit another of those points of contention wrt any inherent goofiness, but we needn’t dwell on that. </p><p></p><p>But there is no reason this needs to be distinct from throwing over a pit. </p><p></p><p> I’d rather not create a power for a subclass to cover a thing that any barbarian and rogue combo might want to do, when I can work a simple general rule that simply covers throwing things that are about creature sized, and a general set of guidelines for dealing with group maneuvers. This is exactly why it’s worthwhile to, when something like this has come up and you’re done with the session, come up with a general rule for like cases, based on how the system handle things, and what you and your group want out of the game. </p><p></p><p></p><p></p><p>Yes, I know how to adjudicate. I’ve been doing this for a over 20 years, now, in a variety of systems. If I can run heavily improv supportive 4e games, and SWSE, and less defined games like The One Ring, and extremely crunchy games like GURPS, I’m good here. </p><p></p><p>I promise you, having a different approach from you doesn’t mean someone needs a long lecture on the benefits of adjudication in the moment.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7590869, member: 6704184"] I’m going to operate under the assumption that you don’t intend to come across as condescending as you do. However, while you may have shot for “firm”, you landed on “uncessarily aggressive”. Not at all, I simply disagree with many of the particulars of your reasoning, have asked for clarification on others, and disagree with your conclusions. Everyone here understands all of it. No one is in need of a lecture on it. Understanding your logic which underline the claim, that on the fly adjudication is always or most of the time the best course, doesn’t automatically lead to agreement with it. We are all more or less on board, or at least know what the points of contention are, on these points, sure. What? Why would you ever need to look something like that up? Every idea proposed by someone not opposed to the idea ITT has been simple enough to remember or write on a playing card sized area of a “running the game” cheat sheet or stuck to a DMs screen. We’ve hit another of those points of contention wrt any inherent goofiness, but we needn’t dwell on that. But there is no reason this needs to be distinct from throwing over a pit. I’d rather not create a power for a subclass to cover a thing that any barbarian and rogue combo might want to do, when I can work a simple general rule that simply covers throwing things that are about creature sized, and a general set of guidelines for dealing with group maneuvers. This is exactly why it’s worthwhile to, when something like this has come up and you’re done with the session, come up with a general rule for like cases, based on how the system handle things, and what you and your group want out of the game. Yes, I know how to adjudicate. I’ve been doing this for a over 20 years, now, in a variety of systems. If I can run heavily improv supportive 4e games, and SWSE, and less defined games like The One Ring, and extremely crunchy games like GURPS, I’m good here. I promise you, having a different approach from you doesn’t mean someone needs a long lecture on the benefits of adjudication in the moment. [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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