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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7590870" data-attributes="member: 19675"><p>Dude, you’re generally talking about this as a <em>combat maneuver.</em> To get that range, he <em>had</em> to do that spinning motion you say would work for you in a non-combat situation. In a combat situation, no way is he getting much more than a fraction of that power.</p><p></p><p>And despite years of training in that exact maneuver, he doesn’t have anything resembling useful accuracy.</p><p></p><p></p><p>Ah, my misunderstanding. So let’s go back:</p><p></p><p></p><p></p><p>Sure it is. Call it “provoking an opportunity attack” or “giving advantage” to those attackers who might be able to strike the thrower.</p><p></p><p> </p><p><em>...with sufficient accuracy to be useful in combat. </em></p><p></p><p></p><p>The fastball special has been the core maneuver discussed here, thus, that’s my starting point.</p><p></p><p>Beyond that? </p><p></p><p>Well, effective teamwork requires practice. Unlike some RPGs I’ve played, D&D doesn’t exactly have a mechanism that allows skills to improve via use or (usually “critical”) successes. So whether I’d allow a certain team maneuver to work (and <em>how</em>) with any reliability- particularly in combat- would depend on how complex & powerful it was.</p><p></p><p>Consider a variant on the fastball special (FS), in which a person cups their hands and does a vertical lift in order to help a jumper gain more elevation. You see it all the time in gymnastics, cheerleading, and martial arts training. It requires skill, training and strength.</p><p></p><p>But it isn’t quite as demanding of the thrower as a FS. (It’s also usually a non-combat move.). I’d resolve that with skill checks.</p><p></p><p>OTOH, being able to fight back to back with another warrior in near perfect unison would require both characters to take a feat. For that feat, the combatants would be trained to be able to communicate- with codes or even wordlessly- so well as to always maximize facing & position, and even target foes they might not even be able to see with their own eyes.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7590870, member: 19675"] Dude, you’re generally talking about this as a [I]combat maneuver.[/I] To get that range, he [I]had[/I] to do that spinning motion you say would work for you in a non-combat situation. In a combat situation, no way is he getting much more than a fraction of that power. And despite years of training in that exact maneuver, he doesn’t have anything resembling useful accuracy. Ah, my misunderstanding. So let’s go back: Sure it is. Call it “provoking an opportunity attack” or “giving advantage” to those attackers who might be able to strike the thrower. [i]...with sufficient accuracy to be useful in combat. [/I] The fastball special has been the core maneuver discussed here, thus, that’s my starting point. Beyond that? Well, effective teamwork requires practice. Unlike some RPGs I’ve played, D&D doesn’t exactly have a mechanism that allows skills to improve via use or (usually “critical”) successes. So whether I’d allow a certain team maneuver to work (and [i]how[/i]) with any reliability- particularly in combat- would depend on how complex & powerful it was. Consider a variant on the fastball special (FS), in which a person cups their hands and does a vertical lift in order to help a jumper gain more elevation. You see it all the time in gymnastics, cheerleading, and martial arts training. It requires skill, training and strength. But it isn’t quite as demanding of the thrower as a FS. (It’s also usually a non-combat move.). I’d resolve that with skill checks. OTOH, being able to fight back to back with another warrior in near perfect unison would require both characters to take a feat. For that feat, the combatants would be trained to be able to communicate- with codes or even wordlessly- so well as to always maximize facing & position, and even target foes they might not even be able to see with their own eyes. [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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