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General Tabletop Discussion
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How do YOU handle a Fastball Special, and other team manuevers?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7591428" data-attributes="member: 6704184"><p>How do you determine distance? If giving a benefit commensurate with spending a second character’s action is part of one’s goal, how do you do so simply in this case? </p><p></p><p>I also prefer to have both characters make a roll, but only require 1 roll per participant, so I’d rather have the thrower be the one making the Athletics check, and use their strength score as the baseline. This provides an immediate benefit bc the thrower will almost certainly have a greater strength score. </p><p></p><p>Lastly; I suggest adding 1d6 damage to a successful attack at the end per 10 ft thrown bc that feels more like something that is worth that second character’s action, but not enough to be better than the character taking the attack action most of the time, so it’s not an always better choice. You wouldn’t use it unless it’s to get an attack when you wouldn’t otherwise that round, get someone into a space they couldn’t reach alone, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7591428, member: 6704184"] How do you determine distance? If giving a benefit commensurate with spending a second character’s action is part of one’s goal, how do you do so simply in this case? I also prefer to have both characters make a roll, but only require 1 roll per participant, so I’d rather have the thrower be the one making the Athletics check, and use their strength score as the baseline. This provides an immediate benefit bc the thrower will almost certainly have a greater strength score. Lastly; I suggest adding 1d6 damage to a successful attack at the end per 10 ft thrown bc that feels more like something that is worth that second character’s action, but not enough to be better than the character taking the attack action most of the time, so it’s not an always better choice. You wouldn’t use it unless it’s to get an attack when you wouldn’t otherwise that round, get someone into a space they couldn’t reach alone, etc. [/QUOTE]
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How do YOU handle a Fastball Special, and other team manuevers?
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