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How do you handle a missing player
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<blockquote data-quote="Crazy Jerome" data-source="post: 4599170" data-attributes="member: 54877"><p>"Other" - I have worked a long time to structure our campaigns to minimize it even mattering when someone does not show, and used all of the other techniques listed in the poll to supplement. We've had 9-12 players on the roster, working on our 22nd year now (mostly the same 9-12 players, too). When you have that many, some of them several hours drive away, somone nearly always can't make it. I can remember maybe 3-4 times that we've had the full group. Heck, some people make 1/3 of the sessions.</p><p> </p><p>I've run games set in cities. I've run games that had heaps of portal options, set around a certain home base. I've run world-spanning games where each player had multiple characters (so that it was very easy to come up with that plausible reason to include a character). We even did one game where the party had a "poof" device as part of the plot. But mostly, I give everyone the same experience, have large time gaps between adventures, and assume a lot happens off screen.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4599170, member: 54877"] "Other" - I have worked a long time to structure our campaigns to minimize it even mattering when someone does not show, and used all of the other techniques listed in the poll to supplement. We've had 9-12 players on the roster, working on our 22nd year now (mostly the same 9-12 players, too). When you have that many, some of them several hours drive away, somone nearly always can't make it. I can remember maybe 3-4 times that we've had the full group. Heck, some people make 1/3 of the sessions. I've run games set in cities. I've run games that had heaps of portal options, set around a certain home base. I've run world-spanning games where each player had multiple characters (so that it was very easy to come up with that plausible reason to include a character). We even did one game where the party had a "poof" device as part of the plot. But mostly, I give everyone the same experience, have large time gaps between adventures, and assume a lot happens off screen. [/QUOTE]
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