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How do you handle a skill check if needed.
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<blockquote data-quote="5ekyu" data-source="post: 7790742" data-attributes="member: 6919838"><p>When a skill check is called for by the player or the GM rolls are made vs DCs with the usual trio of success, fail, some success with setback. If necessary, clarifications may be asked for or made. </p><p></p><p>In my games, players are always the active do the player is rolling vs a DC. </p><p></p><p>In my games, the d20 roll itself is worked into the narrative in ways to show situations and confidence (or lack) in outcomes.</p><p></p><p>I would have to say that its likely I use more "some success with setback" than "fails" for ability checks that dont reach the DC. Its likely close to even but may be more setbacks. </p><p></p><p>I do tend to use the DMG option for auto-success at DC 10 or lower if you are proficient and dont have disadvantage. </p><p></p><p>And finally, if a task takes more than an instant, I usually resolve it not as a single check but as a race-to-three (successes or failures) with consequences and options. This is either a house rules or a stretch but it works well in practice.</p><p></p><p>If it matters, my DC are set mostly using the DMG advice.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7790742, member: 6919838"] When a skill check is called for by the player or the GM rolls are made vs DCs with the usual trio of success, fail, some success with setback. If necessary, clarifications may be asked for or made. In my games, players are always the active do the player is rolling vs a DC. In my games, the d20 roll itself is worked into the narrative in ways to show situations and confidence (or lack) in outcomes. I would have to say that its likely I use more "some success with setback" than "fails" for ability checks that dont reach the DC. Its likely close to even but may be more setbacks. I do tend to use the DMG option for auto-success at DC 10 or lower if you are proficient and dont have disadvantage. And finally, if a task takes more than an instant, I usually resolve it not as a single check but as a race-to-three (successes or failures) with consequences and options. This is either a house rules or a stretch but it works well in practice. If it matters, my DC are set mostly using the DMG advice. [/QUOTE]
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