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General Tabletop Discussion
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How do you handle a skill check if needed.
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<blockquote data-quote="Charlaquin" data-source="post: 7791610" data-attributes="member: 6779196"><p>I just call for ability checks, and ask that my players suggest to me if they have a proficiency (skill, tool, language, even weapon or armor) that they think would help. Based on the goal and approach, I either agree and tell them to add their proficiency bonus, or not.</p><p></p><p></p><p>If there is historical information about a feature of the environment that the PCs might or might not know, I just tell it to anyone with Proficiency in History. If the players want to uncover more information about a thing, the are free to take further action to analyze it, study it, investigate it, and I will adjudicate those actions as per the core mechanic.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7791610, member: 6779196"] I just call for ability checks, and ask that my players suggest to me if they have a proficiency (skill, tool, language, even weapon or armor) that they think would help. Based on the goal and approach, I either agree and tell them to add their proficiency bonus, or not. If there is historical information about a feature of the environment that the PCs might or might not know, I just tell it to anyone with Proficiency in History. If the players want to uncover more information about a thing, the are free to take further action to analyze it, study it, investigate it, and I will adjudicate those actions as per the core mechanic. [/QUOTE]
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How do you handle a skill check if needed.
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