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How do you handle a skill check if needed.
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<blockquote data-quote="Campbell" data-source="post: 7791946" data-attributes="member: 16586"><p>From where I am standing it is not my job to decide what is and is not relevant. I have no meaningful way of knowing what will be relevant because I have no meaningful way of knowing what players will have their characters do until they do them. I prepare a situation and it is up to the players to decide how and to what extent they want to engage. I am not trying to put them in a bind because I have no agenda for how things should turn out.</p><p></p><p>Without knowing what you are looking to find out I have no hygienic way to set a DC or provide the answers you are looking for. I really do want to provide relevant information, but I cannot like judge that because it is not up to me to decide where things should go. </p><p></p><p>It's not like if you need more information you cannot attempt to recall it. That's often the case in my games where players work together to piece out the situation. I really like seeing this play out on screen. It feels a lot more like a conversation like you would see on Buffy where players feed off each other, basing what they try to recall on what other players have. </p><p></p><p>What it comes down to for me is I have no means to read a player's mind or to determine what would be salient to them. They might not even know. Asking questions helps us find out together. This is true regardless of the situation.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7791946, member: 16586"] From where I am standing it is not my job to decide what is and is not relevant. I have no meaningful way of knowing what will be relevant because I have no meaningful way of knowing what players will have their characters do until they do them. I prepare a situation and it is up to the players to decide how and to what extent they want to engage. I am not trying to put them in a bind because I have no agenda for how things should turn out. Without knowing what you are looking to find out I have no hygienic way to set a DC or provide the answers you are looking for. I really do want to provide relevant information, but I cannot like judge that because it is not up to me to decide where things should go. It's not like if you need more information you cannot attempt to recall it. That's often the case in my games where players work together to piece out the situation. I really like seeing this play out on screen. It feels a lot more like a conversation like you would see on Buffy where players feed off each other, basing what they try to recall on what other players have. What it comes down to for me is I have no means to read a player's mind or to determine what would be salient to them. They might not even know. Asking questions helps us find out together. This is true regardless of the situation. [/QUOTE]
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