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How do you handle a skill check if needed.
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<blockquote data-quote="5ekyu" data-source="post: 7792292" data-attributes="member: 6919838"><p>"Player: Can I make a Persuasion check?</p><p>GM: Why? What are you trying to do?</p><p>Player: i want to persuade the guard to let us see the mayor.</p><p>GM: Why didn't you say that in the first place?....."</p><p></p><p>Why do I suspect that if we add the scenes played at the table in the immediate say 30m before "Player: Can I make a Persuasion check?" that context, setup and table talk might put that "example" (I know, it's not yours.) In a new light?</p><p></p><p>I mean, yeah, great, if you sit down for a new campaign session one and the GM says "You are all in a tavern... " and you get "Player: Can I make a Persuasion check?" you get this kind of context-less vacuum. </p><p></p><p>But if in actual play instead the party has been planning and discussing the need to to see the mayor about the dead body and his doppleganer-wife, walked up to the mayor's chateau, got stopped by the mayor's guard, been told to go away "the mayor is not seeing anyone this evening, come back tonorrow" and then you get "Player: Can I make a Persuasion check?"... then I might ask "are you letting him know about the d-wife, the bodies or what? How much are you cluing in this guard?" but the intention seems clear from context. By the same token, if I just described the tavern wench bringing ale and flirting with the characters, I likely take "Player: Can I make a Persuasion check?" in a different way altogether. (Boy, would I be surprised by an answer of "i want to persuade the wench to let us see the mayor." in that case!!!)</p><p></p><p>In my games, I really cannot recall a case of a called for persuasion check or insight or such where there wasn't in context of the scene and what has just happened a lot of "what are you trying to do?" already there and all the player gave me off the bat was the call for the check.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7792292, member: 6919838"] "Player: Can I make a Persuasion check? GM: Why? What are you trying to do? Player: i want to persuade the guard to let us see the mayor. GM: Why didn't you say that in the first place?....." Why do I suspect that if we add the scenes played at the table in the immediate say 30m before "Player: Can I make a Persuasion check?" that context, setup and table talk might put that "example" (I know, it's not yours.) In a new light? I mean, yeah, great, if you sit down for a new campaign session one and the GM says "You are all in a tavern... " and you get "Player: Can I make a Persuasion check?" you get this kind of context-less vacuum. But if in actual play instead the party has been planning and discussing the need to to see the mayor about the dead body and his doppleganer-wife, walked up to the mayor's chateau, got stopped by the mayor's guard, been told to go away "the mayor is not seeing anyone this evening, come back tonorrow" and then you get "Player: Can I make a Persuasion check?"... then I might ask "are you letting him know about the d-wife, the bodies or what? How much are you cluing in this guard?" but the intention seems clear from context. By the same token, if I just described the tavern wench bringing ale and flirting with the characters, I likely take "Player: Can I make a Persuasion check?" in a different way altogether. (Boy, would I be surprised by an answer of "i want to persuade the wench to let us see the mayor." in that case!!!) In my games, I really cannot recall a case of a called for persuasion check or insight or such where there wasn't in context of the scene and what has just happened a lot of "what are you trying to do?" already there and all the player gave me off the bat was the call for the check. [/QUOTE]
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