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General Tabletop Discussion
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How do you handle a skill check if needed.
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<blockquote data-quote="the_redbeard" data-source="post: 7793536" data-attributes="member: 22644"><p>I don't run D&D or play D&D to manipulate rules. I run RPGs and play RPGs to engage with a fictional world. That's the fun for me. It's why I play D&D with people instead of just playing a computer game. Computer games are great for testing character build choices and their impact on random number generators. Humans are better at responding with imagination.</p><p></p><p>To me the ideal RPG experience would be one in which the players don't need to engage with the rules at all. They would only engage with the fictional world through their imagined characters.</p><p></p><p>As a DM, I'm looking for how the PC engages with the fictional world I've built and described. Even though I run games fairly low on the heroic scale, PCs still are really capable adventurers. I don't want the game to be hung up on rule minutia. So often a PC's choice of action (I look at X, I move the lever, I tell the orcs that I will X if they don't Y) can be adjudicated WITHOUT a die roll. So why slow the game down with referencing the rules? The rules are only needed by me as a DM when I don't know for certain that the PC's action will succeed.</p><p></p><p>So when a PC wants to immediately go to a skill check, they're slowing the game down, ruining both their and my chance at fun, and providing themselves with a chance for failure when they could have had none.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7793536, member: 22644"] I don't run D&D or play D&D to manipulate rules. I run RPGs and play RPGs to engage with a fictional world. That's the fun for me. It's why I play D&D with people instead of just playing a computer game. Computer games are great for testing character build choices and their impact on random number generators. Humans are better at responding with imagination. To me the ideal RPG experience would be one in which the players don't need to engage with the rules at all. They would only engage with the fictional world through their imagined characters. As a DM, I'm looking for how the PC engages with the fictional world I've built and described. Even though I run games fairly low on the heroic scale, PCs still are really capable adventurers. I don't want the game to be hung up on rule minutia. So often a PC's choice of action (I look at X, I move the lever, I tell the orcs that I will X if they don't Y) can be adjudicated WITHOUT a die roll. So why slow the game down with referencing the rules? The rules are only needed by me as a DM when I don't know for certain that the PC's action will succeed. So when a PC wants to immediately go to a skill check, they're slowing the game down, ruining both their and my chance at fun, and providing themselves with a chance for failure when they could have had none. [/QUOTE]
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