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General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle access to new Cleric/Druid spells?
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<blockquote data-quote="jgsugden" data-source="post: 2355635" data-attributes="member: 2629"><p>My method: Druids/clerics/etc ... have access to all PHB spells at the start. These are the 'common' spells known to all. Then, I design short lists of extra spells from alternative sources that are commonly known to certain faiths, sects or other religious organizations of which the PC is a member or is affiliated. Then, I give the players the lists of extra spells their PC knows. There may be multiple lists for the same PC. These lists may be as short as 1 spell, or they may have a fwe hundred spells on them. For instance, a cleric of Mystra in one campaign I ran had a list for being a cleric of Mystra, a list for being based out of a church in Waterdeep, a list for being a clerical member of a certain wizard's guild, a list for being a member of the city guard reserves, a list for being a member of the adventurer's guild and a list for being a member of the royal family. </p><p></p><p>Then, I allow these characters to add spells to their lists by studying new spells that they encounter or create. If a PC has an opportunity to study with another spellcaster that can cast a spell they do not know, or locates a scroll with one of these spells, they may spend 8 hours studying it and add it to their list (if they make a Spellcraft check DC 15 + 2 X level). </p><p> </p><p>The net result: </p><p></p><p>Each priest ends up with their own specific spell lists.</p><p>All clerics of the same God develop similar, but distinct flavor.</p><p>I get to use all those extra spells from all the sources, without flooding a single priest with 3000 choices for a first level spell.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 2355635, member: 2629"] My method: Druids/clerics/etc ... have access to all PHB spells at the start. These are the 'common' spells known to all. Then, I design short lists of extra spells from alternative sources that are commonly known to certain faiths, sects or other religious organizations of which the PC is a member or is affiliated. Then, I give the players the lists of extra spells their PC knows. There may be multiple lists for the same PC. These lists may be as short as 1 spell, or they may have a fwe hundred spells on them. For instance, a cleric of Mystra in one campaign I ran had a list for being a cleric of Mystra, a list for being based out of a church in Waterdeep, a list for being a clerical member of a certain wizard's guild, a list for being a member of the city guard reserves, a list for being a member of the adventurer's guild and a list for being a member of the royal family. Then, I allow these characters to add spells to their lists by studying new spells that they encounter or create. If a PC has an opportunity to study with another spellcaster that can cast a spell they do not know, or locates a scroll with one of these spells, they may spend 8 hours studying it and add it to their list (if they make a Spellcraft check DC 15 + 2 X level). The net result: Each priest ends up with their own specific spell lists. All clerics of the same God develop similar, but distinct flavor. I get to use all those extra spells from all the sources, without flooding a single priest with 3000 choices for a first level spell. [/QUOTE]
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How do you handle access to new Cleric/Druid spells?
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