Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you handle age?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 1728396" data-attributes="member: 1328"><p>IMC, elves are very whimsical creatures. Although they mature physically only half as fast as humans (meaning they look teenage from 30 to 40, adolescent from 40 to 50, and adult thereafter), their emotional maturity is much slower.</p><p></p><p>Simply put, elves are, naturally, barely above animals mentally. They don't think about consequences, and are preoccupied only by whimsy, curiosity, and the search for instant gratification. True sentience needs time -- and a lot of education -- to form.</p><p></p><p>By the age they're 60, they're mentally about like 10YO humans. Able to work and to be serious, but unwilling to. At this time, the elves start learning -- a difficult process -- those things that are essential to elven civilization. Trance, and martial training.</p><p></p><p>The trance is necessary because elves still have short memories. They live in the present, and are extremely oblivious to everything more than a week old. Through trance, they learn to remember lost memories, and to rekindle enthusiasm in old project, allowing them to fulfill them. The first trances of an elves are not a mean of relaxation, but are, to the contrary, exhaustive in the extreme. Only through time will they be able to master it until it can replace sleep entirely. (This is also this mental training that let them resist enchantment and sleep effects.)</p><p></p><p>Martial training is also an obligation. With all those devious but witless elven children around, being alert and vigilant is a necessity; to intervene in time when a foolish young gets threatened by a predator or a mob of orcs. Archery is especially great because arrows run faster than people.</p><p></p><p>For dwarves and gnomes, the explanation is different. Their physical maturity is only slightly slower than humans, however dwarves are required to do community services for a long time until they have symbolically repayed their debt toward the society. For 20 years, their community has taken care of them and given them education, food, shelter, and goods. For the next 20 years, they are required to provide the other dwarves with goods (crafting various stuff first, then leaving the sheltered halls for the first time and going on mining duty), food (working outside to hunt game, tend shrooms, or sometime work on the surface in some fields and orchards), shelter (joining the militia and protecting against marauders and beasts of the deep), and education (once they've done their time in all other duties, they prepare the next generation to perform the same duties).</p><p></p><p>Through these 20 years, the dwarf learned the bases of his trade (first class), as well as the various racial abilities -- stonecunning, combat techniques, etc.</p><p></p><p>Then, the dwarf is free to do what he wishes to, including leaving the dwarven halls and explore the wide world, or stay and enter a trade.</p><p></p><p>For gnomes, the deal is close to what it is with dwarves, but less spartiate. Rather than mining, gnomes spend time searching for alchemical plants and ingredients, learning to identify ingredients through its look and its scent; rather than crafting they learn the rudiments of arcane magic (I've kept the gnome cantrips as spells rather than SLA, they get three extra 0-level slots and spell mastery of <em>dancing lights</em>, <em>ghost sound</em>, and <em>prestidigitation</em>). They spend more time than dwarves gathering and preparing food (dwarves rely on trade a lot, and import about half of their food; while gnomes prefer to avoid depending on others), and they also learn the SLA to understand the animal language of burrowing mammals. Gnome family usually have a few foxes and/or badgers as pets; sometime even rats. (Given the gnomes' sensitive nose, they also spend a fair amount of time washing these odorous pets.)</p></blockquote><p></p>
[QUOTE="Gez, post: 1728396, member: 1328"] IMC, elves are very whimsical creatures. Although they mature physically only half as fast as humans (meaning they look teenage from 30 to 40, adolescent from 40 to 50, and adult thereafter), their emotional maturity is much slower. Simply put, elves are, naturally, barely above animals mentally. They don't think about consequences, and are preoccupied only by whimsy, curiosity, and the search for instant gratification. True sentience needs time -- and a lot of education -- to form. By the age they're 60, they're mentally about like 10YO humans. Able to work and to be serious, but unwilling to. At this time, the elves start learning -- a difficult process -- those things that are essential to elven civilization. Trance, and martial training. The trance is necessary because elves still have short memories. They live in the present, and are extremely oblivious to everything more than a week old. Through trance, they learn to remember lost memories, and to rekindle enthusiasm in old project, allowing them to fulfill them. The first trances of an elves are not a mean of relaxation, but are, to the contrary, exhaustive in the extreme. Only through time will they be able to master it until it can replace sleep entirely. (This is also this mental training that let them resist enchantment and sleep effects.) Martial training is also an obligation. With all those devious but witless elven children around, being alert and vigilant is a necessity; to intervene in time when a foolish young gets threatened by a predator or a mob of orcs. Archery is especially great because arrows run faster than people. For dwarves and gnomes, the explanation is different. Their physical maturity is only slightly slower than humans, however dwarves are required to do community services for a long time until they have symbolically repayed their debt toward the society. For 20 years, their community has taken care of them and given them education, food, shelter, and goods. For the next 20 years, they are required to provide the other dwarves with goods (crafting various stuff first, then leaving the sheltered halls for the first time and going on mining duty), food (working outside to hunt game, tend shrooms, or sometime work on the surface in some fields and orchards), shelter (joining the militia and protecting against marauders and beasts of the deep), and education (once they've done their time in all other duties, they prepare the next generation to perform the same duties). Through these 20 years, the dwarf learned the bases of his trade (first class), as well as the various racial abilities -- stonecunning, combat techniques, etc. Then, the dwarf is free to do what he wishes to, including leaving the dwarven halls and explore the wide world, or stay and enter a trade. For gnomes, the deal is close to what it is with dwarves, but less spartiate. Rather than mining, gnomes spend time searching for alchemical plants and ingredients, learning to identify ingredients through its look and its scent; rather than crafting they learn the rudiments of arcane magic (I've kept the gnome cantrips as spells rather than SLA, they get three extra 0-level slots and spell mastery of [i]dancing lights[/i], [i]ghost sound[/i], and [i]prestidigitation[/i]). They spend more time than dwarves gathering and preparing food (dwarves rely on trade a lot, and import about half of their food; while gnomes prefer to avoid depending on others), and they also learn the SLA to understand the animal language of burrowing mammals. Gnome family usually have a few foxes and/or badgers as pets; sometime even rats. (Given the gnomes' sensitive nose, they also spend a fair amount of time washing these odorous pets.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you handle age?
Top