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How do you handle an unexpetedly overwhelming enounter?
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<blockquote data-quote="enworldatemylogin" data-source="post: 1520466" data-attributes="member: 9382"><p>I guess this would depend on who was playing and who was running, so I could have at least 4 different answers.</p><p></p><p>If I was running, it would most likely be with the weekend group. They don't seem to react well to character death so if I was the DM, I'd pull punches behind the scenes. They do not believe the DM would normally put them in situations they couldn't handle. Or perhaps that should read, <em>they don't think the DM should place the characters in a situation they can't handle.</em> </p><p></p><p>Now, if I was playing with the weekend group, I would expect us to fight until almost a TPK, then maybe someone will run away, heal up and come back either do die like the rest of maybe grab a body hoping to raise the dead and repeat the process.</p><p></p><p>If I was playing with the Wednesday night group, we could do any of the above or each could do a separate choice. We are currently playing Mage, so combat is not high on the list of activities, since the 3rd edition system means getting hit with anything except fists means serious injury. Playing d20 games, DnD and Farscape, we have surrendered usually when two characters are down or when we can't escape the situation.</p><p></p><p>If I was playing with the Monday night group, it would almost always be we fight no matter what happens, until each player comes to the conclusion they must run away. In this group, "meta-gaming" is a bad word. I hate that mentality. It's how I think. I can suppress it for a short time, I can forget when having fun or I'm really involved, but eventually my mind will start flipping through my mental notebook and ask, "What can I do about this" or "What do I know about this"?</p><p></p><p> The first or second session I gamed with the Monday group we ran into a golem. I asked the DM what I might know about these creatures and observed all the spells and attacks we used against it, until finally I said, "We have to run!" So I get down the hall past it, finally the halfling follows, but 3 rounds later the 2 sorcerers are still dumping spells at the thing trying to take it down.</p><p></p><p>To be fair, this group is the best tactically minded of the three, so we seem to have either unusual good luck or cover each other's weaknesses. I think part of it stems from this idea we can out think the DM.</p></blockquote><p></p>
[QUOTE="enworldatemylogin, post: 1520466, member: 9382"] I guess this would depend on who was playing and who was running, so I could have at least 4 different answers. If I was running, it would most likely be with the weekend group. They don't seem to react well to character death so if I was the DM, I'd pull punches behind the scenes. They do not believe the DM would normally put them in situations they couldn't handle. Or perhaps that should read, [I]they don't think the DM should place the characters in a situation they can't handle.[/I] Now, if I was playing with the weekend group, I would expect us to fight until almost a TPK, then maybe someone will run away, heal up and come back either do die like the rest of maybe grab a body hoping to raise the dead and repeat the process. If I was playing with the Wednesday night group, we could do any of the above or each could do a separate choice. We are currently playing Mage, so combat is not high on the list of activities, since the 3rd edition system means getting hit with anything except fists means serious injury. Playing d20 games, DnD and Farscape, we have surrendered usually when two characters are down or when we can't escape the situation. If I was playing with the Monday night group, it would almost always be we fight no matter what happens, until each player comes to the conclusion they must run away. In this group, "meta-gaming" is a bad word. I hate that mentality. It's how I think. I can suppress it for a short time, I can forget when having fun or I'm really involved, but eventually my mind will start flipping through my mental notebook and ask, "What can I do about this" or "What do I know about this"? The first or second session I gamed with the Monday group we ran into a golem. I asked the DM what I might know about these creatures and observed all the spells and attacks we used against it, until finally I said, "We have to run!" So I get down the hall past it, finally the halfling follows, but 3 rounds later the 2 sorcerers are still dumping spells at the thing trying to take it down. To be fair, this group is the best tactically minded of the three, so we seem to have either unusual good luck or cover each other's weaknesses. I think part of it stems from this idea we can out think the DM. [/QUOTE]
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How do you handle an unexpetedly overwhelming enounter?
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