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General Tabletop Discussion
*Pathfinder & Starfinder
How do you handle being blinded?
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<blockquote data-quote="Nytmare" data-source="post: 4835903" data-attributes="member: 55178"><p>Drifting out of rules as written and into house rules, here's what has evolved at our table regarding blinded characters:</p><p> </p><p>Barring the clever use of a bluff check or two, a blind character knows where their team mates are.</p><p> </p><p><strong>They can move around.</strong> Every square is considered one movement point "rougher" for the blinded character. Clear terrain would cost two movement to move into, rough terrain would be three.</p><p> </p><p><strong>They can try to figure out where bad guys are with a perception check.</strong> As a minor action a character can make an active perception check against the passive stealths of everyone within 10 squares. If they beat a passive stealth, they know the rough direction (though not necessarily the number) of the enemy or enemies beaten. If they beat a passive stealth by more than 10, they know the exact location of that enemy.</p><p> </p><p><strong>They can wander around and try to find a single enemy by getting opportunity attacked when they accidentally bump into them.</strong></p><p> </p><p>=============</p><p> </p><p>In general, we assume that even though the enemies aren't actively trying to hide from the blinded person, there's a LOT of background noise that they have to sort through. </p><p> </p><p>On top of that, we assume that everyone helpfully shouting out "Ok, left, no right, no the OTHER right. No MY right!" works out to about an even trade.</p><p> </p><p>I really don't like the idea of treating blinded things as though they basically have tremorsense.</p><p> </p><p>I know, I know, I know that dragging real life examples into an RPG discussion is pretty much its death knell, but I have to agree with what Hereticus said before about the cat. Spend a couple of minutes running around your house in the dark, trying to complete a handful of simple tasks. </p><p> </p><p>I want the in-game version of running an obstacle course in the dark, even one that a character has had a good 30 seconds to memorize, to have more of a mechanical impact than "it's harder to hit things."</p><p> </p><p>PS - The house rule I heard on here a couple weeks ago that I've been dying to try is "blinded characters sit under the game table and describe what they're doing from down there."</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4835903, member: 55178"] Drifting out of rules as written and into house rules, here's what has evolved at our table regarding blinded characters: Barring the clever use of a bluff check or two, a blind character knows where their team mates are. [B]They can move around.[/B] Every square is considered one movement point "rougher" for the blinded character. Clear terrain would cost two movement to move into, rough terrain would be three. [B]They can try to figure out where bad guys are with a perception check.[/B] As a minor action a character can make an active perception check against the passive stealths of everyone within 10 squares. If they beat a passive stealth, they know the rough direction (though not necessarily the number) of the enemy or enemies beaten. If they beat a passive stealth by more than 10, they know the exact location of that enemy. [B]They can wander around and try to find a single enemy by getting opportunity attacked when they accidentally bump into them.[/B] ============= In general, we assume that even though the enemies aren't actively trying to hide from the blinded person, there's a LOT of background noise that they have to sort through. On top of that, we assume that everyone helpfully shouting out "Ok, left, no right, no the OTHER right. No MY right!" works out to about an even trade. I really don't like the idea of treating blinded things as though they basically have tremorsense. I know, I know, I know that dragging real life examples into an RPG discussion is pretty much its death knell, but I have to agree with what Hereticus said before about the cat. Spend a couple of minutes running around your house in the dark, trying to complete a handful of simple tasks. I want the in-game version of running an obstacle course in the dark, even one that a character has had a good 30 seconds to memorize, to have more of a mechanical impact than "it's harder to hit things." PS - The house rule I heard on here a couple weeks ago that I've been dying to try is "blinded characters sit under the game table and describe what they're doing from down there." [/QUOTE]
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How do you handle being blinded?
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