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How do you handle being blinded?
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<blockquote data-quote="Nichwee" data-source="post: 4840259" data-attributes="member: 84242"><p>Hit and Miss are game terms - like every keyword in 4E.</p><p></p><p>Hit means "had full effect".</p><p>Miss means "did not have full effect".</p><p></p><p>An area ability that did damage on a miss could be seen as "jumping wide of a fireball but still getting singed but not incinerated" or "not being fooled by the illusion but stopping to consider it a second (dazed on Miss versus stunned on Hit say)".</p><p></p><p>Most abilities that exist have a way of understanding how they may do partial damage or effect if you think about it, simply based on how well the target responds to the ability rather than how well the ability is targetted. As they did away with 3.5 Saving Throws in favour of NAD's the attack rolls often represent the response of the target now imo. Especially for Area abilities where effects just eminate from a point - a classic example = Fireball. The original 'magic grande' imo.</p><p></p><p>This fact is further supported, imo, by the idea that cover and line of effect are taken from the origin square not the caster. Once the effect has begun it is not restricted by what the caster knows, sees or can reach. Thus Fireball can target those round a corner that the caster has no line of effect to and may not even have known existed. The effect gets its 'To Hit' from the caster by the amount of magical oomph he/she had to put into the explosion but whether that effects anyone is the result of the targets' resiliance/agility/willpower and a bit of luck, not how well the caster targets the effect.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 4840259, member: 84242"] Hit and Miss are game terms - like every keyword in 4E. Hit means "had full effect". Miss means "did not have full effect". An area ability that did damage on a miss could be seen as "jumping wide of a fireball but still getting singed but not incinerated" or "not being fooled by the illusion but stopping to consider it a second (dazed on Miss versus stunned on Hit say)". Most abilities that exist have a way of understanding how they may do partial damage or effect if you think about it, simply based on how well the target responds to the ability rather than how well the ability is targetted. As they did away with 3.5 Saving Throws in favour of NAD's the attack rolls often represent the response of the target now imo. Especially for Area abilities where effects just eminate from a point - a classic example = Fireball. The original 'magic grande' imo. This fact is further supported, imo, by the idea that cover and line of effect are taken from the origin square not the caster. Once the effect has begun it is not restricted by what the caster knows, sees or can reach. Thus Fireball can target those round a corner that the caster has no line of effect to and may not even have known existed. The effect gets its 'To Hit' from the caster by the amount of magical oomph he/she had to put into the explosion but whether that effects anyone is the result of the targets' resiliance/agility/willpower and a bit of luck, not how well the caster targets the effect. [/QUOTE]
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