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How do you handle bounty hunting in your medieval world?
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<blockquote data-quote="John Crichton" data-source="post: 737478" data-attributes="member: 4779"><p>I was asked another interesting question by a player the other day. It's not something that hasn't been brought up before but I gave it a little thought and figured there were many ways to actually handle it in-game because of things like political system/magic level, etc. Here are the few ways we came up with to handle it. They are not appropriate in all situations: <ul> <li data-xf-list-type="ul">American Old West Style: Wanted sign on the street: Dead or Alive for 500 gold. Anyone can post one of these and the bounty hunter can take any of these contracts he wishes.</li> <li data-xf-list-type="ul">Current American Bounty Hunting Style: Someone skips out on a bail-bondsman and a bounty hunter is hired to track the person down and bring them in alive.</li> <li data-xf-list-type="ul">Good Ol' Wanted List: There is a "black book" that the local government has that bounty hunters can take contracts from. Fairly free-form.</li> <li data-xf-list-type="ul">Highly Regulated by the Government: Similar to a few of the above options. The Government usually posts some kind of wanted poster or otherwise makes it known that their is a bounty on someone. In these situations there are strict rules that must be followed to even get a mark placed on someone by anyone not involved in the government.</li> <li data-xf-list-type="ul">Word of Mouth or Personal Hire: Easy enough to understand. A contract passed around in taverns and other establishments or simply a contract given to an individual on a one-on-one basis.</li> </ul><p>So, how do you handle bounty hunting in your campaign? Any special rules? Limitations on force? Is there a guild? Are there people like bail-bondsman around? Is the risk worth the money for the bounty hunter? Thoughts? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 737478, member: 4779"] I was asked another interesting question by a player the other day. It's not something that hasn't been brought up before but I gave it a little thought and figured there were many ways to actually handle it in-game because of things like political system/magic level, etc. Here are the few ways we came up with to handle it. They are not appropriate in all situations:[list][*]American Old West Style: Wanted sign on the street: Dead or Alive for 500 gold. Anyone can post one of these and the bounty hunter can take any of these contracts he wishes. [*]Current American Bounty Hunting Style: Someone skips out on a bail-bondsman and a bounty hunter is hired to track the person down and bring them in alive. [*]Good Ol' Wanted List: There is a "black book" that the local government has that bounty hunters can take contracts from. Fairly free-form. [*]Highly Regulated by the Government: Similar to a few of the above options. The Government usually posts some kind of wanted poster or otherwise makes it known that their is a bounty on someone. In these situations there are strict rules that must be followed to even get a mark placed on someone by anyone not involved in the government. [*]Word of Mouth or Personal Hire: Easy enough to understand. A contract passed around in taverns and other establishments or simply a contract given to an individual on a one-on-one basis.[/list]So, how do you handle bounty hunting in your campaign? Any special rules? Limitations on force? Is there a guild? Are there people like bail-bondsman around? Is the risk worth the money for the bounty hunter? Thoughts? :) [/QUOTE]
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