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How do you handle bounty hunting in your medieval world?
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<blockquote data-quote="Black Omega" data-source="post: 737545" data-attributes="member: 79"><p>It's varied widely from game to game.</p><p></p><p>In my Chinese Kung-fu game, wanted posters with money awards were posted, but only by the local authority. However, anyone turning in the criminal could collect the award. As a result the local magistrates actually spent more time looking for wanted criminals that bothering with other law enforcement. But aside from this it never came up in the game.</p><p></p><p>My modern horro game using the Laurell K Hamilton world was more sophisticated. No bail tracing, since any vampires, or magic users accused of a crime automatically were allowed no bail. But hunting down vampires was left to licensed Vampire Executioners, who worked very much like bounty hunters.</p><p></p><p>My current game set in Rokugan doesn't really use bounty hunters as such. But the Tsuruchi family of the Mantis clan specialize in hunting fugitives, usually not from Imperial law but those who broke local or clan law and escaped the grasp of the local authorities. In a less official sense, if you are in the know, you can put out word that you'll pay X amount is a certain person is found and returned, and less reputable figured who handle such things will hear and may decide to take on the case.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 737545, member: 79"] It's varied widely from game to game. In my Chinese Kung-fu game, wanted posters with money awards were posted, but only by the local authority. However, anyone turning in the criminal could collect the award. As a result the local magistrates actually spent more time looking for wanted criminals that bothering with other law enforcement. But aside from this it never came up in the game. My modern horro game using the Laurell K Hamilton world was more sophisticated. No bail tracing, since any vampires, or magic users accused of a crime automatically were allowed no bail. But hunting down vampires was left to licensed Vampire Executioners, who worked very much like bounty hunters. My current game set in Rokugan doesn't really use bounty hunters as such. But the Tsuruchi family of the Mantis clan specialize in hunting fugitives, usually not from Imperial law but those who broke local or clan law and escaped the grasp of the local authorities. In a less official sense, if you are in the know, you can put out word that you'll pay X amount is a certain person is found and returned, and less reputable figured who handle such things will hear and may decide to take on the case. [/QUOTE]
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