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How do you handle buying magic items in cities?
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<blockquote data-quote="ThirdWizard" data-source="post: 949072" data-attributes="member: 12037"><p>I make it up as I go along and roleplay the whole thing. In my Planescape game, the characters have met and are in good favor with an Arcane (Mercane now?) and he gives them deals and exchanges for magical items. I roleplay the whole thing and determine what he might have lying around at the time which changes from visit to visit. </p><p></p><p>Because he knows the players, I can make up things I know the players would want to have but at the same time still keep the power balance that I want. If I don't want them to have something so easily I just say that he doesn't have it in stock but can get it for a bit more (hiring someone to find an item for them). That way they can get basically whatever they want as long as they're willing to pay a bit extra, but basic things are easily aquirable.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 949072, member: 12037"] I make it up as I go along and roleplay the whole thing. In my Planescape game, the characters have met and are in good favor with an Arcane (Mercane now?) and he gives them deals and exchanges for magical items. I roleplay the whole thing and determine what he might have lying around at the time which changes from visit to visit. Because he knows the players, I can make up things I know the players would want to have but at the same time still keep the power balance that I want. If I don't want them to have something so easily I just say that he doesn't have it in stock but can get it for a bit more (hiring someone to find an item for them). That way they can get basically whatever they want as long as they're willing to pay a bit extra, but basic things are easily aquirable. [/QUOTE]
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How do you handle buying magic items in cities?
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