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General Tabletop Discussion
*TTRPGs General
How do you handle campaign cheaters?
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<blockquote data-quote="BSF" data-source="post: 1848383" data-attributes="member: 13098"><p>Obviously the mystery and surprise of the dungeon is nowhere near as important to your players as it is to you. They are more focussed on 'winning' the game rather than playing the game and enjoying the challenge. </p><p></p><p>What I would do is to step back and make sure you aren't part of the problem. Be sure you have not created or encouraged an environment of DM vs Player. If you have, then you have bigger issues than just the dungeon. </p><p></p><p>If you haven't, then you need to reconcile what you like out of the game against what the player's like. Are you working with differing playstyles? </p><p></p><p>In any event, it sounds like you aren't going to have fun running them through this adventure. Really, that is a shame since it is such a large adventure. Talk with the players about it. Tell them how you feel. Try not to be adversarial. If they see things differently than you do, neither side is going to win over the other. Just be honest about how you feel and why and accept their perspective as well. See if you can reach a point where all of you can play the game and enjoy yourselves. </p><p></p><p>Consider turning over the DM chair to somebody else for a while. Perhaps insist on it? Maybe your players don't have any experience actually running a game and do not appreciate the work that goes into it. Even with a pre-packaged module there is still a lot of prep work.</p><p></p><p>Consider a different game entirely for a while. Maybe you all just need a break?</p><p></p><p>Maybe ask some of the players to post to this thread as well? </p><p></p><p>Best of luck, it sounds like you just had a bump in the road that you didn't like.</p></blockquote><p></p>
[QUOTE="BSF, post: 1848383, member: 13098"] Obviously the mystery and surprise of the dungeon is nowhere near as important to your players as it is to you. They are more focussed on 'winning' the game rather than playing the game and enjoying the challenge. What I would do is to step back and make sure you aren't part of the problem. Be sure you have not created or encouraged an environment of DM vs Player. If you have, then you have bigger issues than just the dungeon. If you haven't, then you need to reconcile what you like out of the game against what the player's like. Are you working with differing playstyles? In any event, it sounds like you aren't going to have fun running them through this adventure. Really, that is a shame since it is such a large adventure. Talk with the players about it. Tell them how you feel. Try not to be adversarial. If they see things differently than you do, neither side is going to win over the other. Just be honest about how you feel and why and accept their perspective as well. See if you can reach a point where all of you can play the game and enjoy yourselves. Consider turning over the DM chair to somebody else for a while. Perhaps insist on it? Maybe your players don't have any experience actually running a game and do not appreciate the work that goes into it. Even with a pre-packaged module there is still a lot of prep work. Consider a different game entirely for a while. Maybe you all just need a break? Maybe ask some of the players to post to this thread as well? Best of luck, it sounds like you just had a bump in the road that you didn't like. [/QUOTE]
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How do you handle campaign cheaters?
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