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How do you handle campaign cheaters?
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<blockquote data-quote="painandgreed" data-source="post: 1848844" data-attributes="member: 24969"><p>Rough call. Too many times I've had other GMs say "we're using this source book so nobody can read or buy it". My respose is something like "I bought it two months ago and am already using it im my Thursday night group as the DM". With using pre-made resources, there's always going to be people who have the same stuff if just to read it for entertainment value. You just have to deal or modify it in such cases. even though it may be hard to change a huge campaign resource.</p><p></p><p>In the case of somebody actually cheating and doing so only because they are in a game using the resorce, then I'd get nasty. I make it clear that anythign the players are capable of doing, so are the monsters. If they start cheating, then I would tkae up the opportunity to cheat back so that they are at a net loss for their cheating. It sounds like it is limited to one person, depending on how bad the cheating is, I'd resort to making him a likely target for various monsters to changing encounters so that if they are treated with knowledge from the orignal source, it would be disastorous. The mosnters start getting their own information on the PCs and perhaps working a bit more organized than usual would probalby do it. Change allies in the resource to enemies and enemies to allies. The device they were supposed to break, is now the thing they need to keep, ect.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1848844, member: 24969"] Rough call. Too many times I've had other GMs say "we're using this source book so nobody can read or buy it". My respose is something like "I bought it two months ago and am already using it im my Thursday night group as the DM". With using pre-made resources, there's always going to be people who have the same stuff if just to read it for entertainment value. You just have to deal or modify it in such cases. even though it may be hard to change a huge campaign resource. In the case of somebody actually cheating and doing so only because they are in a game using the resorce, then I'd get nasty. I make it clear that anythign the players are capable of doing, so are the monsters. If they start cheating, then I would tkae up the opportunity to cheat back so that they are at a net loss for their cheating. It sounds like it is limited to one person, depending on how bad the cheating is, I'd resort to making him a likely target for various monsters to changing encounters so that if they are treated with knowledge from the orignal source, it would be disastorous. The mosnters start getting their own information on the PCs and perhaps working a bit more organized than usual would probalby do it. Change allies in the resource to enemies and enemies to allies. The device they were supposed to break, is now the thing they need to keep, ect. [/QUOTE]
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