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How do you handle campaign cheaters?
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<blockquote data-quote="kitsune9" data-source="post: 1848916" data-attributes="member: 18507"><p><strong>Cheating</strong></p><p></p><p>I personally cannot stand cheaters. It's just extremely offensive. If someone wants to "win" all the time, what's the point in playing D&D? I need my battles harrowing and down to the wire. I hate cakewalks. I <em><strong>need </strong> </em> the unknown. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> That's why most of us play rpgs--the sense of wonder is there (and we get to kick butt too). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If I was the DM, I would first kick out the cheating player (curt email of goodbye), put away WLD (because the other players now have knowledge of the mod), and run something else. If they throw a fit, go find another group. I've personally walked out of one gaming group who constantly cheated (they would roll the dice and grab them before anyone who see the results and claim it's a "20", "mysterious modifiers", purposely use confusing character sheets of their creation, so one cannot audit them effectively, etc). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Another gaming group, the DM could never stamp out their cheating and always ran his own homebrew-modules as opposed to buying any, because every attempt he tried to run a published mod, he'd see or know that ALL his players had copies of it. It's bad enough our regular lives have to deal with politics, lying bosses, and a myriad of other situations that are often beyond our control, but our hobbies should be time where we can get together and have a good time. Cheaters destroy that, plain and simple.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 1848916, member: 18507"] [b]Cheating[/b] I personally cannot stand cheaters. It's just extremely offensive. If someone wants to "win" all the time, what's the point in playing D&D? I need my battles harrowing and down to the wire. I hate cakewalks. I [I][B]need [/B] [/I] the unknown. :uhoh: That's why most of us play rpgs--the sense of wonder is there (and we get to kick butt too). :cool: If I was the DM, I would first kick out the cheating player (curt email of goodbye), put away WLD (because the other players now have knowledge of the mod), and run something else. If they throw a fit, go find another group. I've personally walked out of one gaming group who constantly cheated (they would roll the dice and grab them before anyone who see the results and claim it's a "20", "mysterious modifiers", purposely use confusing character sheets of their creation, so one cannot audit them effectively, etc). :( Another gaming group, the DM could never stamp out their cheating and always ran his own homebrew-modules as opposed to buying any, because every attempt he tried to run a published mod, he'd see or know that ALL his players had copies of it. It's bad enough our regular lives have to deal with politics, lying bosses, and a myriad of other situations that are often beyond our control, but our hobbies should be time where we can get together and have a good time. Cheaters destroy that, plain and simple. [/QUOTE]
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