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How do you handle campaign cheaters?
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<blockquote data-quote="Captain Howdy" data-source="post: 1849218" data-attributes="member: 24933"><p>I would never kick a friend out of my game for something like that. You would possibly ruin a friendship over a GAME. If he wants to look up all the spoilers and ruin the dungeon for himself, fine. I say let him do it. Unless the rest of your group is too inexpierenced to keep in game and out of game knowledge seperate, then it shouldn't really change much. Maybe modify some rooms or add some traps, but kicking him out entirely? </p><p>My players don't read specific adventures that I run (when I use published ones), but they do read source matierial and campaign books. They are generally able to keep things seperate.</p><p>Maybe I'm wrong, but think of it this way, pretty much all D&D players know that trolls are weak against fire and acid, but I have never once had a player use that knowledge in game when it wasn't appropriate (i.e. lvl 1 or inexpierenced characters). Or the fact that I have probably run Tomb of Horrors about six times, and the players never use out of game knowledge to bypass traps and such. Maybe I just DM some great players, but I don't know.</p><p>I know that can't compare to looking at a whole dungeon, but I really don't think that his so-called "cheating" is going to detract from the game at all. </p><p>What I would do, don't let him know that everyone knows what he is doing. Run a few sessions, if he is ruining the game for everyone, then talk to him about it and tell him that meta-gaming is bad, and all that hoo ha. If he still does it, then maybe kick him out. </p><p>All I know is, I have only kicked a player out once in my life, and that is because he stole my wallet... If you are willing to risk losing a friend over a game, then maybe you ought to look at yourself a little more as a person/D&D player.</p><p></p><p>Sorry if I am off-base or harsh, but the general feel of this thread really got to me. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Captain Howdy, post: 1849218, member: 24933"] I would never kick a friend out of my game for something like that. You would possibly ruin a friendship over a GAME. If he wants to look up all the spoilers and ruin the dungeon for himself, fine. I say let him do it. Unless the rest of your group is too inexpierenced to keep in game and out of game knowledge seperate, then it shouldn't really change much. Maybe modify some rooms or add some traps, but kicking him out entirely? My players don't read specific adventures that I run (when I use published ones), but they do read source matierial and campaign books. They are generally able to keep things seperate. Maybe I'm wrong, but think of it this way, pretty much all D&D players know that trolls are weak against fire and acid, but I have never once had a player use that knowledge in game when it wasn't appropriate (i.e. lvl 1 or inexpierenced characters). Or the fact that I have probably run Tomb of Horrors about six times, and the players never use out of game knowledge to bypass traps and such. Maybe I just DM some great players, but I don't know. I know that can't compare to looking at a whole dungeon, but I really don't think that his so-called "cheating" is going to detract from the game at all. What I would do, don't let him know that everyone knows what he is doing. Run a few sessions, if he is ruining the game for everyone, then talk to him about it and tell him that meta-gaming is bad, and all that hoo ha. If he still does it, then maybe kick him out. All I know is, I have only kicked a player out once in my life, and that is because he stole my wallet... If you are willing to risk losing a friend over a game, then maybe you ought to look at yourself a little more as a person/D&D player. Sorry if I am off-base or harsh, but the general feel of this thread really got to me. :uhoh: [/QUOTE]
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