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How do you handle campaign cheaters?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1849346" data-attributes="member: 871"><p>I don't think that the player (or players, for that matter) should get off scott free, but I don't think you need to go to great extremes; although, I should say it depends on who you play with.</p><p></p><p>One player in my group (who currently isn't attending due to RL stuff) is well known for his questionable dice-rolling methods (and, his gaming behavior is so well-known that his name has pretty much become a term for a certain style of gaming behavior).</p><p></p><p>Another (current) member will read up stuff in the campaign book. This in itself isn't a bad thing, but it does become problematic when said player will try to identify opponents in a battle by their description (for example, noting that the race, armor, & weapons used by our foes are typical of the standard NPC thugs/henchmen/troops of a particular evil organization). Also, this player tends to read the flavor text for game info/clues/facts (often saying this = X). Said player hasn't had a copy of the MM available during games; however, I suspect that said player would also look up monster stats during the game as well.</p><p></p><p>Granted, our group has players are familiar with the game, so there's some degree of awareness of what certain creatures can/can't do, but we're still not on par regarding some of the new/unique creations of newer settings & game modules. So far, there hasn't been any incidents like the WLD one, but part of me is just waiting for that to happen w/ one of the players.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1849346, member: 871"] I don't think that the player (or players, for that matter) should get off scott free, but I don't think you need to go to great extremes; although, I should say it depends on who you play with. One player in my group (who currently isn't attending due to RL stuff) is well known for his questionable dice-rolling methods (and, his gaming behavior is so well-known that his name has pretty much become a term for a certain style of gaming behavior). Another (current) member will read up stuff in the campaign book. This in itself isn't a bad thing, but it does become problematic when said player will try to identify opponents in a battle by their description (for example, noting that the race, armor, & weapons used by our foes are typical of the standard NPC thugs/henchmen/troops of a particular evil organization). Also, this player tends to read the flavor text for game info/clues/facts (often saying this = X). Said player hasn't had a copy of the MM available during games; however, I suspect that said player would also look up monster stats during the game as well. Granted, our group has players are familiar with the game, so there's some degree of awareness of what certain creatures can/can't do, but we're still not on par regarding some of the new/unique creations of newer settings & game modules. So far, there hasn't been any incidents like the WLD one, but part of me is just waiting for that to happen w/ one of the players. [/QUOTE]
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