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How do you handle campaign cheaters?
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<blockquote data-quote="Mercule" data-source="post: 1850416" data-attributes="member: 5100"><p>Yeah, it's about a game... but it's about more, too. That's a pretty good sum of cash to throw at something ($100?, I don't own it, myself). If the player ran across the information accidentally, that's one thing, but it sounds like this guy intensionally went after the information with the intent to use it.</p><p> </p><p>If that's the case, then he intensionally sabotaged a $100 purchase, not to mention the time invested. A module isn't a video game or anything of the sort. It's more like a model kit. The DM invests some cash to get the kit, then they spend time reading it and putting things together for their players. This player invalidated that cash and time investment (which is significant) -- sure, it might be salvagible, but that'll take more outflow of cash and/or time.</p><p> </p><p>Hmm... let's put this completely into the video game metaphor. What the player did is not like cheating at an XBox game against the DM. Instead, imagine if the the DM had bought a $100 kit to build an XBox and had spent 2 weeks or more putting it together. When the DM offered to share it, this player effectively walked over to the XBox and cracked it open, rewiring it in such a way that it is impossible for the DM to get a result even close to what he'd intended -- or, more appropriately, so that it won't work at all.</p><p> </p><p>The DM should be every bit as enraged about this "cheating" as if the XBox scenario had happened. </p><p> </p><p>And, <strong>Mr. Player</strong>, if you're reading this, you should be handling this with the same repentance that I'd hope you'd have in that case. You didn't just take some enjoyment out of that session or two, you screwed your "friend" out of $100 and many hours of his life. The very minimum "break-even" is to reimburse the DM for the cost of the module. I'd also recommend starting to show some respect for your friend's effort in keeping you entertained.</p><p> </p><p>To BlackSilver: Do <u>not</u> go into "killer DM" mode and smack down your player's character in any way. The DM can <u>always</u> "win" that game, so it doesn't prove anything. It just changes the nature of the game, probably to one you don't want.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1850416, member: 5100"] Yeah, it's about a game... but it's about more, too. That's a pretty good sum of cash to throw at something ($100?, I don't own it, myself). If the player ran across the information accidentally, that's one thing, but it sounds like this guy intensionally went after the information with the intent to use it. If that's the case, then he intensionally sabotaged a $100 purchase, not to mention the time invested. A module isn't a video game or anything of the sort. It's more like a model kit. The DM invests some cash to get the kit, then they spend time reading it and putting things together for their players. This player invalidated that cash and time investment (which is significant) -- sure, it might be salvagible, but that'll take more outflow of cash and/or time. Hmm... let's put this completely into the video game metaphor. What the player did is not like cheating at an XBox game against the DM. Instead, imagine if the the DM had bought a $100 kit to build an XBox and had spent 2 weeks or more putting it together. When the DM offered to share it, this player effectively walked over to the XBox and cracked it open, rewiring it in such a way that it is impossible for the DM to get a result even close to what he'd intended -- or, more appropriately, so that it won't work at all. The DM should be every bit as enraged about this "cheating" as if the XBox scenario had happened. And, [b]Mr. Player[/b], if you're reading this, you should be handling this with the same repentance that I'd hope you'd have in that case. You didn't just take some enjoyment out of that session or two, you screwed your "friend" out of $100 and many hours of his life. The very minimum "break-even" is to reimburse the DM for the cost of the module. I'd also recommend starting to show some respect for your friend's effort in keeping you entertained. To BlackSilver: Do [u]not[/u] go into "killer DM" mode and smack down your player's character in any way. The DM can [u]always[/u] "win" that game, so it doesn't prove anything. It just changes the nature of the game, probably to one you don't want. [/QUOTE]
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